My thoughts after my first game.
Posted: Wed Oct 30, 2019 12:35 am
First I want to say that for a first edition, first release, that this game is awesome. If it can be built upon it will prove to be one of the grognards go to WWII games. That said....
* Need a way to see a land units attack value and strength.
* Need a way to better see who has control of a hex. The current colors blend very well and are to light to clearly distinguish.
* I would like to be able to control individual nations. Germany not Germany/Italy, Great Britain not Great Britain/Soviet Union.
* I know modding has been enabled, but a way to see the unit's name on the counter would be nice and immersing.
* You should get a nice popup when you take over a country so you can see what production you gained.
* A toggle so that I can tell what units are eligible for Supply Trucks/Air Transport.
* A way to build up infrastructure such a rail and ports. Please not that the ability to build up a port will be vital when you do your Pacific game.
* Need more information than "port interdicted." Who, how much, etc?
* Soviet Union endless. So, I didn't pay attention and took Moscow as Germany. I go and look to see what more/how much I need to get them to surrender and it is endless war. I understand that there is some debate on how much it would have taken the Soviet Union to surrender, if they would have, but this is a game. At some point after I have crushed my enemy I should win. (More on this in a moment).
* Partisans. What can I say. Not fun at all. In fact, it detracts from the game. As the game is currently now I see no purpose to garrison units since Partisans will popup right next to them anyway. Soviet partisans are even worse. At one point I had an entire Army Group out of supply to due to partisan units in western Poland. I can understand a unit drain, I can even understand a loss of production, but to take the supply from an entire Army Group for 2 weeks? There needs to be a clear way to stop Partisans without spamming units.
* Speaking of spamming units. As Germany I built single divisions as my garrison units. At one point I had built every single unit division I could. I guess I can build Corps and then detach divisions, but I shouldn't run out IMO.
The last note is about the AI. I know an AI is not a replacement for a human and the undertaking to program an AI for this type of game has outdone many a larger studio/publisher. This AI does have some great qualities and does not make the simple stupid mistakes many AI's make. That being said, it leaves something to be desired. I am not a Grognard. Usually in games of strategy I find the AI is enough of a challenge for me (I try not to game the system), but not this game.
I played the Axis on the default level. Took Egypt then moved into Iraq and up to the oil fields in the Caucuses. All of this with the Italian army. On the Western front the France AI had my stymied, but overwhelming force got them. Then nothing. Not even bombing from England. As for the Soviet Union...I took Moscow in May 1942. I am not a good enough player to do that so I know the AI needs help.
I look forward to updates and playing this game a long time.
* Need a way to see a land units attack value and strength.
* Need a way to better see who has control of a hex. The current colors blend very well and are to light to clearly distinguish.
* I would like to be able to control individual nations. Germany not Germany/Italy, Great Britain not Great Britain/Soviet Union.
* I know modding has been enabled, but a way to see the unit's name on the counter would be nice and immersing.
* You should get a nice popup when you take over a country so you can see what production you gained.
* A toggle so that I can tell what units are eligible for Supply Trucks/Air Transport.
* A way to build up infrastructure such a rail and ports. Please not that the ability to build up a port will be vital when you do your Pacific game.
* Need more information than "port interdicted." Who, how much, etc?
* Soviet Union endless. So, I didn't pay attention and took Moscow as Germany. I go and look to see what more/how much I need to get them to surrender and it is endless war. I understand that there is some debate on how much it would have taken the Soviet Union to surrender, if they would have, but this is a game. At some point after I have crushed my enemy I should win. (More on this in a moment).
* Partisans. What can I say. Not fun at all. In fact, it detracts from the game. As the game is currently now I see no purpose to garrison units since Partisans will popup right next to them anyway. Soviet partisans are even worse. At one point I had an entire Army Group out of supply to due to partisan units in western Poland. I can understand a unit drain, I can even understand a loss of production, but to take the supply from an entire Army Group for 2 weeks? There needs to be a clear way to stop Partisans without spamming units.
* Speaking of spamming units. As Germany I built single divisions as my garrison units. At one point I had built every single unit division I could. I guess I can build Corps and then detach divisions, but I shouldn't run out IMO.
The last note is about the AI. I know an AI is not a replacement for a human and the undertaking to program an AI for this type of game has outdone many a larger studio/publisher. This AI does have some great qualities and does not make the simple stupid mistakes many AI's make. That being said, it leaves something to be desired. I am not a Grognard. Usually in games of strategy I find the AI is enough of a challenge for me (I try not to game the system), but not this game.
I played the Axis on the default level. Took Egypt then moved into Iraq and up to the oil fields in the Caucuses. All of this with the Italian army. On the Western front the France AI had my stymied, but overwhelming force got them. Then nothing. Not even bombing from England. As for the Soviet Union...I took Moscow in May 1942. I am not a good enough player to do that so I know the AI needs help.
I look forward to updates and playing this game a long time.