Page 1 of 2

Leningrad and Moscow Never ending Supply

Posted: Thu Oct 31, 2019 4:39 pm
by Zemke
Issue 1

I was playing Germany and had Leningrad surrounded, and killed off all units except the one in the City itself and the adjacent port hex. I attacked several times in good weather for several turns and the unit seems to gain back ALL it's strength. It this how it should work?

Next I had a huge pocket around Moscow with 15 +/- Soviet units in the pocket about 8-10 hexes North to South and about 4-6 hexes deep. Moscow was the only supply source, all rail was cut with several units covering those rail lines behind the pocket, in other words it was sealed tight. Yet all the units acted as if they were still in good supply. How can one city supply 10-15 Soviet Army size units? I find this very unrealistic, if this is what is happening.

RE: Leningrad and Moscow Never ending Supply

Posted: Thu Oct 31, 2019 4:45 pm
by Zemke
Issue 2

Also, I forgot this...I had a Pz Corp that was at 21 strength. I pulled it off the line to rebuild with replacements. It never gained a man, then I moved it to Berlin, gave it a HQ there, and it never seemed to gain back it's strength. What gives with that? If any of the above have been "fixed" in the last two patches, then disregard, if not can anyone tell us what if going on with the supply and replacement systems?

RE: Leningrad and Moscow Never ending Supply

Posted: Thu Oct 31, 2019 4:54 pm
by Flaviusx
Did you put the panzer korps on priority for replacements? That should do the trick.

RE: Leningrad and Moscow Never ending Supply

Posted: Thu Oct 31, 2019 4:55 pm
by Zemke
I did, but I have not tested this since the two patches. Also, now with the lasted patch the map scrolling is messed up. It will not move N-S smoothly and the mouse has to be "just right" for the screen to move at all. It was not this way when I bought the game.

It may be my machine, who knows.

RE: Leningrad and Moscow Never ending Supply

Posted: Thu Oct 31, 2019 5:38 pm
by AlvaroSousa
I readjusted the map scroll because it was interfering with the menu buttons. Guess I did it too much

RE: Leningrad and Moscow Never ending Supply

Posted: Thu Oct 31, 2019 5:39 pm
by AlvaroSousa
As for supply. Any production center is a supply source

Reinforce. Set priority.

RE: Leningrad and Moscow Never ending Supply

Posted: Thu Oct 31, 2019 6:56 pm
by bjfagan
I was going to post something about this. So basically there is no longer a point to cutting off cities. This goes against all strategy plans ever used. Historically Leningrad was starving to death and barely survived when the lake froze over. I have had Leningrad cut off and there are no Soviet unit or hexes within 10 or so hexes from Leningrad, hence no possible way to supply it even over a frozen lake.

I would think that in order for cities to supply so units there should be a link between two or three cities or the off map connection for the Soviets. Even if London or Berlin where cut off they could not supply troops for very long.

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 10:27 am
by OxfordGuy3
ORIGINAL: Alvaro Sousa

As for supply. Any production center is a supply source

Reinforce. Set priority.

Surely if completely cut-off from everywhere else, even a production centre should have reduced supply?

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 11:14 am
by AlvaroSousa
It's tough to mimic in a computer game without making it gamey. It is on my list.

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 11:34 am
by Numdydar
The SC games all had the same issue. In SC:War in Europe, as the Allies I had massive German forces cutoff deep in Russia from all supply back to Germany that I was unable to destroy due to supply by cities. Russian cities I might add lol.

Wrote many threads about it too. Adjustments were made but it made me reluctant to retry the game as I'm not sure the adjustments were enough.

As far as I am concerned this is a major flaw in the game as needs to be fixed before anything is done in the Pacific. Can you imagine Japan trying to take Singapore or Manila with the cities keeping units in full supply?

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 12:20 pm
by Jim D Burns
A possible simple solution to this is yes give them full supply, but allow no replacements if a supply source city is not able to trace supply to another supply source city. That way units still fight well but attrition over many combats will allow a reduction of the pocket over time thus you still need to earn the victory via combats.

Jim

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 2:16 pm
by toddtreadway
It seems like cities should provide only a limited number of Supply Stockpile points, so that if a single city was cut off it would provide only a limited number of Supply Stockpile points.

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 4:29 pm
by AlvaroSousa
Both these last ideas are good.

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 5:04 pm
by mavraamides
ORIGINAL: bjfagan

I was going to post something about this. So basically there is no longer a point to cutting off cities. This goes against all strategy plans ever used. Historically Leningrad was starving to death and barely survived when the lake froze over. I have had Leningrad cut off and there are no Soviet unit or hexes within 10 or so hexes from Leningrad, hence no possible way to supply it even over a frozen lake.

I would think that in order for cities to supply so units there should be a link between two or three cities or the off map connection for the Soviets. Even if London or Berlin where cut off they could not supply troops for very long.

To be fair, didn't Leningrad hold out for 900 days more or less?

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 5:06 pm
by mavraamides
ORIGINAL: Jim D Burns

A possible simple solution to this is yes give them full supply, but allow no replacements if a supply source city is not able to trace supply to another supply source city. That way units still fight well but attrition over many combats will allow a reduction of the pocket over time thus you still need to earn the victory via combats.

Jim

I really like this idea. Simple and effective. Supply yes. Reinforcements no. Eventually, they will have to lose.

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 5:39 pm
by Flaviusx
I would suggest putting whatever units are in there on basic supply, too, so they don't recover lost efficiency at the full rate. The full Stalingrad pocket treatment.

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 5:41 pm
by Flaviusx
Note: Leningrad was never really fully cut off. Drew supply through Lake Ladoga, or at least enough to do the trick. And, yes, that includes during the winter too, once it froze enough to allow truck columns on the ice. But at the scale this game is at, I suppose this has all been simplified.

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 10:34 pm
by Zemke
I am glad I posted.

Supply based on one city is too simple and not realistic. One city could not supply trained men to replace loses in one Soviet Army much less many.

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 11:13 pm
by Jim D Burns
One thing to think about though, is air supply should allow some level of reinforcement. Not full recovery but a way to get at least some replacements in would then make for a nice small air campaign over the pocket area.

Jim

RE: Leningrad and Moscow Never ending Supply

Posted: Fri Nov 01, 2019 11:32 pm
by Patrat
How about requiring a certain number of production cities having to be connected to each other in order to function fully.

An old wargame that I had years ago had the rule that Germany for instance, had to have 10 production centers connected to each other. If the number of connected production centers fell below 10, Germany went into economic collapse where the production centers could no longer produce and cities could only provide limited supply.

Perhaps some variation of this could be used in this game.

Also I would suggest, if possible, that no city could fully function as a supply source unless its connected to the home country production centers.