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1.0.5beta: noticed issues

Posted: Fri Nov 01, 2019 3:34 pm
by catweasel
First of all, thanks for 1.0.5! The game is much more playable with these fixes!

What I noticed after playing three maps:
- soldiers are still rotating, sometimes "enemy spotted"/"firing" alternating rapidly
- in some situations, mortars are not firing
- in some situations, .30 cal has status firing, but is actually not (no path?): no tracer rounds seen, ammo doesn't decrease
- .30 HMG: gunner is dead or fled - why is nobody else manning the HMG? (no screenshot, no savegame)

I try to attach screenshots and save games.

RE: 1.0.5beta: noticed issues

Posted: Fri Nov 01, 2019 3:36 pm
by catweasel
Save game, rotating units

RE: 1.0.5beta: noticed issues

Posted: Fri Nov 01, 2019 3:39 pm
by catweasel
rotating units, screen shot

Image

RE: 1.0.5beta: noticed issues

Posted: Fri Nov 01, 2019 3:40 pm
by catweasel
mortar not firing, save game

RE: 1.0.5beta: noticed issues

Posted: Fri Nov 01, 2019 3:40 pm
by catweasel
mortar not firing, screen shot

Image

RE: 1.0.5beta: noticed issues

Posted: Fri Nov 01, 2019 3:41 pm
by catweasel
.30 not firing, save game

RE: 1.0.5beta: noticed issues

Posted: Fri Nov 01, 2019 3:42 pm
by catweasel
.30 not firing, screenshot

Image

RE: 1.0.5beta: noticed issues

Posted: Fri Nov 01, 2019 5:21 pm
by PipFromSlitherine
Thanks for all the saves - they are incredibly useful. We will take a look and hopefully kill off these bugs.

Cheers

Pip

RE: 1.0.5beta: noticed issues

Posted: Fri Nov 01, 2019 8:00 pm
by GrdAdmiral
Patch notes please?

RE: 1.0.5beta: noticed issues

Posted: Sat Nov 02, 2019 5:57 am
by catweasel
They are posted in the discussion forum on steam:

Version 1.0.5
• "Direct Connection" added to Multiplayer settings dialog when two players have established a direct connection.
• Added floating notification icons for vehicle damage, tracked, and gun knocked out.
• Hand to hand combat attacks always hit and are resolved immediately.
• Replacements for your main force (if any are available) will be allocated before a Prepared Attack.
• Damaged vehicles in your main force have a chance to be repaired before a Prepared Attack.
• Nightly replacements now occur even if you fight a night battle. Replacements arrive after the night battle.
• Support units receive their correct chance for repairs and replacements overnight.
• Low morale soldiers regain morale more quickly when force cohesion is fair or good.
• High morale soldiers may lose some morale when force cohesion is low.
• Next soldier in chain of command is assigned when a unit leader is lost even if the unit is not disbanded.
• Units now report 'We don't have smoke' and voice cue 'No Ammo' after expending all smoke ammunition.
• Indirect fire weapons (mortars) now evaluate vehicle kill chance based on top armor.
• Illumination support becomes available again 10 minutes after last use with up to 3 uses per battle.
• Dead soldiers now show correct animation after you load an in-battle saved game.
• Fire support UI now re-enables correctly after you load an in-battle saved game where support was available.
• Enemy models no longer visible if you load an in-battle saved game that was saved during deployment.
• Soldiers under attack from tanks firing HE no longer suffer stress for both the tank attack and the HE attack.
• Increased stress threshold required for a Berserk/Heroic coping check, making both more rare.
• Djebel Keddab Defense battle no longer shows on the Planning/Debrief screens unless you choose that route.
• Ground clutter rendering efficiency improved.
• Game memory use improved.