Garrison Units
Posted: Fri Nov 01, 2019 5:05 pm
Below is some interesting information from page 39 of the game manual reference garrison status. In addition to the provided information it seems a unit set to garrison has no anti-partisan ZOC? (Maybe no zone of control at all?)
I'm asking because I have several infantry corps guarding my MSR. I set these units to garrison status to conserve resources. While they can still move and fight, at a reduced rate, they don't seem to be able to prevent partisan attacks in the surrounding hexes (ZOC hexes).
Only infantry units can be set to garrison status if they are in
supply. Garrison units have 50% movement and 50% offensive
firepower but return 25% logistics and 25% production, and use
25% less supply stockpile. A garrison status unit that has not moved
can be returned to active status at any time as long as a country has
the logistics and production available to do so. It costs the same
amount to bring units back to active status as the amounts returned
from setting them on garrison status. Setting a unit on garrison
status or active status uses all the unit’s operation points.
I'm asking because I have several infantry corps guarding my MSR. I set these units to garrison status to conserve resources. While they can still move and fight, at a reduced rate, they don't seem to be able to prevent partisan attacks in the surrounding hexes (ZOC hexes).
Only infantry units can be set to garrison status if they are in
supply. Garrison units have 50% movement and 50% offensive
firepower but return 25% logistics and 25% production, and use
25% less supply stockpile. A garrison status unit that has not moved
can be returned to active status at any time as long as a country has
the logistics and production available to do so. It costs the same
amount to bring units back to active status as the amounts returned
from setting them on garrison status. Setting a unit on garrison
status or active status uses all the unit’s operation points.