Question regarding scenario building
Posted: Sun Nov 03, 2019 6:47 pm
1) Regarding AI unit beginning position, would it be better to set beginning position by designer for AI forces? Or let AI fully decide where to begin his units? What would make AI behavior much better?
2) If I don't fix the beginning position, then does the beginning location of player units and AI units are initialized? Or is the fixing just force the player (and AI) not to move designer-set-positions?
3) When placing player unit and AI unit, would it be better to place them on the road with marching formation? Or place them on the field with line or wedge or reverse wedge formation? What I mean "better" in this situation is about AI's behavior and aggressiveness during game. Does AI change formation by itself during game?
4) If I set AI unit spacing as narrow, does AI interactively change spacing based on geometry? Or does AI play with narrow or wide spacing only?
I wish AI not to place AI units in woods or city. I could use no-go zone in AI deployment zone. However, I wish to make this scenario as playable from both faction.
In short, all of above questions are related with
A. What setting makes AI not to attempt piecemeal attack and makes game more challenging, as much as possible?
B. Is this always recommended to scenario designer to set AI beginning location? Or AI just changes whatever beginning location AI wants?
2) If I don't fix the beginning position, then does the beginning location of player units and AI units are initialized? Or is the fixing just force the player (and AI) not to move designer-set-positions?
3) When placing player unit and AI unit, would it be better to place them on the road with marching formation? Or place them on the field with line or wedge or reverse wedge formation? What I mean "better" in this situation is about AI's behavior and aggressiveness during game. Does AI change formation by itself during game?
4) If I set AI unit spacing as narrow, does AI interactively change spacing based on geometry? Or does AI play with narrow or wide spacing only?
I wish AI not to place AI units in woods or city. I could use no-go zone in AI deployment zone. However, I wish to make this scenario as playable from both faction.
In short, all of above questions are related with
A. What setting makes AI not to attempt piecemeal attack and makes game more challenging, as much as possible?
B. Is this always recommended to scenario designer to set AI beginning location? Or AI just changes whatever beginning location AI wants?