It can be another option. It may even go to a second screen.
You can sometimes hit escape to bring you entirely out of the sequence.
This game has a lot of depth to it and we have not reached the bottom in ten years.
In this case:
When we (players) think of an air group we think of the planes and the pilots.
The game does not think of it or treat it that way.
The game treats the planes and pilots and the group name (administrative core) as three separate things.
Planes and pilots come and go but the group name (administrative core) is permanent until
it is removed by the player, if it can be removed by the player, or the game.
When you withdraw or disband you are removing the name (core) from the game.
Sometimes temporary, sometimes permanent.
The game then may ask you (with Flyouts) what you want to do with the pilots and planes
because it sees them as separate things from the core and if you want to reform the group or get points….etc.
Or it may tell you (with flyouts) what it is going to do.
It can be confusing because most players don’t want to withdraw or disband a group so they
Will not do this very often and they don’t have much experience doing this. I don’t.
That is why I was wrong on my first response to the question.
Most players want the most air groups they can get on the map, because they use every group.
Even groups which are going to withdraw, are restricted and will never leave CONUS are
important because they use these groups to train pilots. They will not usually not withdraw
or disband them to get a handful of political points because pilot training is more critical than the points.
The important thing is to mouse over all the buttons and text options and read the flyouts that pop up.
The flyouts will guide you through the process. Use them!
Did I mention that you need to mouse over all the buttons and text options and read all the flyouts?
Please mouse over every button and text option and read all the flyouts.
That goes double for me.
