Version 1.0.5 Update
Posted: Tue Nov 05, 2019 1:24 pm
Close Combat: The Bloody First has been updated to version 1.0.5
You can download the update from here
Change Log
Version 1.0.5
• "Direct Connection" added to Multiplayer settings dialog when two players have established a direct connection.
• Added floating notification icons for vehicle damage, tracked, and gun knocked out.
• Hand to hand combat attacks always hit and are resolved immediately.
• Replacements for your main force (if any are available) will be allocated before a Prepared Attack.
• Damaged vehicles in your main force have a chance to be repaired before a Prepared Attack.
• Nightly replacements now occur even if you fight a night battle. Replacements arrive after the night battle.
• Support units receive their correct chance for repairs and replacements overnight.
• Low morale soldiers regain morale more quickly when force cohesion is fair or good.
• High morale soldiers may lose some morale when force cohesion is low.
• Next soldier in chain of command is assigned when a unit leader is lost even if the unit is not disbanded.
• Units now report 'We don't have smoke' and voice cue 'No Ammo' after expending all smoke ammunition.
• Indirect fire weapons (mortars) now evaluate vehicle kill chance based on top armor.
• Illumination support becomes available again 10 minutes after last use with up to 3 uses per battle.
• Dead soldiers now show correct animation after you load an in-battle saved game.
• Fire support UI now re-enables correctly after you load an in-battle saved game where support was available.
• Enemy models no longer visible if you load an in-battle saved game that was saved during deployment.
• Soldiers under attack from tanks firing HE no longer suffer stress for both the tank attack and the HE attack.
• Increased stress threshold required for a Berserk/Heroic coping check, making both more rare.
• Djebel Keddab Defense battle no longer shows on the Planning/Debrief screens unless you choose that route.
• Ground clutter rendering efficiency improved.
• Game memory use improved.
You can download the update from here
Change Log
Version 1.0.5
• "Direct Connection" added to Multiplayer settings dialog when two players have established a direct connection.
• Added floating notification icons for vehicle damage, tracked, and gun knocked out.
• Hand to hand combat attacks always hit and are resolved immediately.
• Replacements for your main force (if any are available) will be allocated before a Prepared Attack.
• Damaged vehicles in your main force have a chance to be repaired before a Prepared Attack.
• Nightly replacements now occur even if you fight a night battle. Replacements arrive after the night battle.
• Support units receive their correct chance for repairs and replacements overnight.
• Low morale soldiers regain morale more quickly when force cohesion is fair or good.
• High morale soldiers may lose some morale when force cohesion is low.
• Next soldier in chain of command is assigned when a unit leader is lost even if the unit is not disbanded.
• Units now report 'We don't have smoke' and voice cue 'No Ammo' after expending all smoke ammunition.
• Indirect fire weapons (mortars) now evaluate vehicle kill chance based on top armor.
• Illumination support becomes available again 10 minutes after last use with up to 3 uses per battle.
• Dead soldiers now show correct animation after you load an in-battle saved game.
• Fire support UI now re-enables correctly after you load an in-battle saved game where support was available.
• Enemy models no longer visible if you load an in-battle saved game that was saved during deployment.
• Soldiers under attack from tanks firing HE no longer suffer stress for both the tank attack and the HE attack.
• Increased stress threshold required for a Berserk/Heroic coping check, making both more rare.
• Djebel Keddab Defense battle no longer shows on the Planning/Debrief screens unless you choose that route.
• Ground clutter rendering efficiency improved.
• Game memory use improved.