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Game Question - Forage
Posted: Wed Apr 16, 2003 10:29 am
by Chiteng
How on earth are you going to handle the Forage rules?
It will be a nightmare, but one that a computer in theory could solve.
Posted: Fri Apr 18, 2003 6:55 pm
by Reknoy
Do you mean adding more complexity to the concept (like more than just a -1/-2 for extra corps, etc.)?
I would like to see the ability to reduce the forage value of your own territory (at least for a few seasons or a year).
The board game worked fine
Posted: Sat Apr 19, 2003 12:02 am
by EricLarsen
I hope they keep the forage rules the way the boardgame had them as I thought those were adequate and I'd rather not see them start to change every little detail and remake the game into something other than a computer copy of EiA. I would guess we'd have some phase for deciding which corps get supply from where and then the program would resolve the forage for all of the other corps. Or maybe a setting on the unit to designate if it is drawing supply from the nearest supply source or foraging and then there wouldn't need to be a separate supply designation phase. We could designate supply mode while giving movement orders and then supply and movement could be resolved in one phase.
Eric Larsen
Re: The board game worked fine
Posted: Sat Apr 19, 2003 12:14 am
by Chiteng
Originally posted by EricLarsen
I hope they keep the forage rules the way the boardgame had them as I thought those were adequate and I'd rather not see them start to change every little detail and remake the game into something other than a computer copy of EiA. I would guess we'd have some phase for deciding which corps get supply from where and then the program would resolve the forage for all of the other corps. Or maybe a setting on the unit to designate if it is drawing supply from the nearest supply source or foraging and then there wouldn't need to be a separate supply designation phase. We could designate supply mode while giving movement orders and then supply and movement could be resolved in one phase.
Eric Larsen
Its just that if you play EIA rigidly..the forage rules become
very time intensive to use. In fact it is quite hard to do it alone.
you need the other players to watch.
Re: Game Question - Forage
Posted: Wed May 14, 2003 2:40 am
by dpstafford
Originally posted by Chiteng
How on earth are you going to handle the Forage rules?
It will be a nightmare, but one that a computer in theory could solve.
You answered your own question! Forage should be one of the easier and most helpful things the computer version will solve.
Posted: Wed May 14, 2003 5:05 pm
by eg0master
If I remember correctly there is a post in this forum telling us that you during movement will have supplycost value available at all times. When moving you say what units forage and what units doesn't. As dpstafford says, forage is probably the easiest part of the impledmentation...