Page 1 of 2

SeaHag and CMO

Posted: Thu Nov 14, 2019 10:35 am
by Slick91
Just curious if the SeaHag sound mod is compatible - or even relevant - for use with CMO?

RE: SeaHag and CMO

Posted: Thu Nov 14, 2019 11:04 am
by ETF
That would be nice if they had something like that built in......maybe for the wish list. Of course after mutiplayer lol :)

RE: SeaHag and CMO

Posted: Thu Nov 14, 2019 12:19 pm
by sluggy2010
I'm downloading my CMO at the moment I'll check 'Hag out tomorrow

RE: SeaHag and CMO

Posted: Thu Nov 14, 2019 12:42 pm
by Darren_H_slith
The sound in my opinion is MUCH improved. Music and everything. Also, the way the game displays group information is so much better. I actually think Sea Hag could be a bit of a downgrade.

RE: SeaHag and CMO

Posted: Thu Nov 14, 2019 12:51 pm
by sluggy2010
Good to hear - makes my life easier I'll leave 'Hag as is

RE: SeaHag and CMO

Posted: Thu Nov 14, 2019 1:02 pm
by LMychajluk
ORIGINAL: Darren_H_slith

The sound in my opinion is MUCH improved. Music and everything. Also, the way the game displays group information is so much better. I actually think Sea Hag could be a bit of a downgrade.

Absolutely, but I wish there was still some in-game volume control. I was playing for all of 45 seconds before I had to disable the music, and I'm waiting for that first incoming vampire alert to blow my speakers out! ;)

-Lee

RE: SeaHag and CMO

Posted: Fri Nov 15, 2019 1:07 pm
by CV60
The one think I will miss is that Sea Hag allowed me to have an ambient sound loop going during game play, that could be randomized in play order. I had a some long play tracks of CIC and/or operations centers that I used with CMANO. I can probably do the same by simply re-naming the tracks "Track01", "Track02" etc and placing them in the music folder or by playing them outside of CMO with Windows Media player. With that said, the ability to add sounds to events was one of the features I liked with SeaHag. It would be nice if CNO had that funcionality.

One other thing-Thanks Sluggy for your work on Sea Hag. It really did add a lot to CMANO.

RE: SeaHag and CMO

Posted: Fri Nov 15, 2019 3:51 pm
by Tusler@Matrix
I wish there was a way to turn down just the music.

RE: SeaHag and CMO

Posted: Fri Nov 15, 2019 4:00 pm
by fatgreta1066
ORIGINAL: Tusler@Matrix

I wish there was a way to turn down just the music.

Is there no such option? That's kind of a surprise.

RE: SeaHag and CMO

Posted: Fri Nov 15, 2019 5:05 pm
by Tusler@Matrix
Not that I can find.

RE: SeaHag and CMO

Posted: Fri Nov 15, 2019 6:14 pm
by ETF
ORIGINAL: CV60

The one think I will miss is that Sea Hag allowed me to have an ambient sound loop going during game play, that could be randomized in play order. I had a some long play tracks of CIC and/or operations centers that I used with CMANO. I can probably do the same by simply re-naming the tracks "Track01", "Track02" etc and placing them in the music folder or by playing them outside of CMO with Windows Media player. With that said, the ability to add sounds to events was one of the features I liked with SeaHag. It would be nice if CNO had that funcionality.

One other thing-Thanks Sluggy for your work on Sea Hag. It really did add a lot to CMANO.

+1

RE: SeaHag and CMO

Posted: Fri Nov 15, 2019 7:27 pm
by sluggy2010

Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.

The last version still works with CMO just remember to aim it at the new log directory.

If there are any new issues then I'll fix - but it seems to be OK at the moment.

- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]



RE: SeaHag and CMO

Posted: Fri Nov 15, 2019 8:03 pm
by $trummer

[quote]ORIGINAL: sluggy2010


Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.

The last version still works with CMO just remember to aim it at the new log directory.

If there are any new issues then I'll fix - but it seems to be OK at the moment.

- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]

/quote]

You did a great job. I owe you a beer or two.

RE: SeaHag and CMO

Posted: Sat Nov 16, 2019 10:42 am
by serjames
first option selected.... disable the music. C'mon guys. No volume ? Really ?

RE: SeaHag and CMO

Posted: Sun Nov 17, 2019 1:52 am
by Tusler@Matrix
I did learn as long as I use CMO's naming convention for mp3 I can load any mp3 music I want and it works.

RE: SeaHag and CMO

Posted: Sun Nov 17, 2019 8:22 am
by Rory Noonan
Hey guys, the sound improvements are one of my passion projects and I fully intend to expand on them in the future.

With regards to randomised chatter or ambient noise we had some rather mixed feedback in beta testing on this. Of course it can be added as an option but that in itself adds development hours.

If this is important for your experience in game please let us know specifically which sound effects you'd like on randomised loop and also vote on the CMO feature request thread.

RE: SeaHag and CMO

Posted: Sun Nov 17, 2019 11:24 am
by Marder
I know, developing the game-engine is more important but i would love to hear a unit reporting if you choose it.
E.g. "[generated voice of unit name] reporting" underlaid with the corresponding sound of unit type. (airjet, airprop, helicopter, submarine central, sound of a flying cruise missile...)
The sound of the unit type should remain in a loop if the unit stays choosen.
Btw, there should be options for volume levels of music and sound effects.

Just bought "Radio Commander" for this kind of immersion and i think i'm not alone with these wishes.
if I think of something else, I write in here. Thanks.



RE: SeaHag and CMO

Posted: Sun Nov 17, 2019 2:52 pm
by magi
ORIGINAL: sluggy2010


Seahag is still there for text to voice notification and ambient sound if wanted, it was created to give CMANO a commercial lift at the time.

The last version still works with CMO just remember to aim it at the new log directory.

If there are any new issues then I'll fix - but it seems to be OK at the moment.

- Didn't realize the thread had 163,000 hits so guess it did its job - thanks for the comment..... now back to my CMO session [8D]



darn.... i didnt know this.... i am so pleased.... i love seahag....

RE: SeaHag and CMO

Posted: Sun Nov 17, 2019 3:25 pm
by magi
they need to pin seahag back on the front page.....

RE: SeaHag and CMO

Posted: Sun Nov 17, 2019 9:34 pm
by ETF
Just have to remember how to set it up :)
Its not that easy IIRC....Well for an old guys.