an alternative for solo play - thoughts welcomed
Posted: Sat Nov 16, 2019 11:09 am
A bit of thinking, input welcome.
I have played a number of email games and am down to one final game now proceeding at a pace that makes a snail seem cheetah like - so be it. I cannot commit to the sort of regime of turns people seem to bash out here in the opponents wanted section, nor given my advancing years do i feel it honourable to embark upon a game that may well not complete. Additionally breaks for extended holidays get in the way of such commitments.
So I love the game and really am drawn to playing by myself, but the AI is a problem (it is in all games per se, so I am not ‘having a go’ here.
I am toying with doing a ‘head to head’ where I fight both sides. But how can this be done and maintain anything other than an ‘if-then’ exploration?
I have had two thoughts, and would welcome your considerations of these….. many brains are better than one tired old one.
The probability method.
Enter the brain of the high command at any point and consider the options in an area. Plan out the broad possible actions - and put them against a die roll. Thus as the Empire do we attempt to take X or Y or Z….. Once the decision is made then plan out to a significant degree the actions for that and then apply them until either the objective is attained, or until it is obvious the operation has ‘had its day’ All this is very broad brush and may well be added to by thinking about limitations on the amount of operations that could be undertaken at the same time etc etc
2. The Commander method.
Here instead of allowing a die roll to determine the strategic and operational actions, utilise the randomness of the commanders of units and task forces. I recall many decades ago a campaign system for ancients where the nature of the ruler was a complex matrix of characteristics which then would tend to influence his or her behaviour in the ‘world’ the inhabited. In this I am thinking of never appointing any commander but accepting whatever their capacities are and by some form of decision matrix deciding what they would do.
These are hardly developed thoughts so would welcome and contributions…….
I have played a number of email games and am down to one final game now proceeding at a pace that makes a snail seem cheetah like - so be it. I cannot commit to the sort of regime of turns people seem to bash out here in the opponents wanted section, nor given my advancing years do i feel it honourable to embark upon a game that may well not complete. Additionally breaks for extended holidays get in the way of such commitments.
So I love the game and really am drawn to playing by myself, but the AI is a problem (it is in all games per se, so I am not ‘having a go’ here.
I am toying with doing a ‘head to head’ where I fight both sides. But how can this be done and maintain anything other than an ‘if-then’ exploration?
I have had two thoughts, and would welcome your considerations of these….. many brains are better than one tired old one.
The probability method.
Enter the brain of the high command at any point and consider the options in an area. Plan out the broad possible actions - and put them against a die roll. Thus as the Empire do we attempt to take X or Y or Z….. Once the decision is made then plan out to a significant degree the actions for that and then apply them until either the objective is attained, or until it is obvious the operation has ‘had its day’ All this is very broad brush and may well be added to by thinking about limitations on the amount of operations that could be undertaken at the same time etc etc
2. The Commander method.
Here instead of allowing a die roll to determine the strategic and operational actions, utilise the randomness of the commanders of units and task forces. I recall many decades ago a campaign system for ancients where the nature of the ruler was a complex matrix of characteristics which then would tend to influence his or her behaviour in the ‘world’ the inhabited. In this I am thinking of never appointing any commander but accepting whatever their capacities are and by some form of decision matrix deciding what they would do.
These are hardly developed thoughts so would welcome and contributions…….