A Hunting We Will Go, 1963
Posted: Sat Nov 16, 2019 12:40 pm
This scenario starts as a simple ASW Hunter-Killer operation but soon turns into a multi-faceted CF when Soviet surface and air forces get involved. Adding to the problem is that NATO is stuck with WWII vintage anti-shipping ordnance like rockets and dumb bombs and the Soviets have guided anti-shipping missiles. At least... it would be a problem if the Soviet kill chain wasn't complete trash. Both my UK and US Task Forces came under attack by Badger bombers armed with AS-1 Kennel missiles but the Kennel has a minimum range of 10 nm and the Badgers just didn't have the equipment to positively ID my shipping. Instead they overflew my Task Forces to positively ID them taking SAM fire in the process then circle around to get a shot never thinking to open the distance. [:D] As a side note, the Sea Vixen can die in a fire. [:@] In the end, they never got a shot off and only one managed to fly back to base albeit somewhat damaged. As for the surface forces, they didn't have any SAMs so low-level attacks with 1000-lb bombs and rockets were enough to finish the job.
However, there is one serious problem with this scenario that is the main reason I posted this, the scoring system is seriously messed up. I looked over the scoring events and found that many aren't configured correctly, i.e. the events for sinking the Hotel-class SSBNs go off when you sink a Zulu-class SSK and that's just the tip of the iceberg. I do intend to do Youtube walkthroughs of all of the new Standalone Scenarios but not if they're in an unfinished state like this. I would like to respectfully request that the devs fix this issue and as I go through the rest of the new scenarios, I will be bringing up any issues I find in the future.
However, there is one serious problem with this scenario that is the main reason I posted this, the scoring system is seriously messed up. I looked over the scoring events and found that many aren't configured correctly, i.e. the events for sinking the Hotel-class SSBNs go off when you sink a Zulu-class SSK and that's just the tip of the iceberg. I do intend to do Youtube walkthroughs of all of the new Standalone Scenarios but not if they're in an unfinished state like this. I would like to respectfully request that the devs fix this issue and as I go through the rest of the new scenarios, I will be bringing up any issues I find in the future.