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UI and Time Compression/Pausing Issue

Posted: Sat Nov 16, 2019 7:22 pm
by Radiorobot
When clicking any of the grey buttons in the top bar, time compression, pause/play, record, custom overlay, or hide shortcut bar, the game window ceases to be the active window and keyboard shortcuts don't work until you click into the main map display. Clicking any portion of the UI other than the main map such as the message log, minimap, side-bar, etc, will not return keyboard shortcut functionality. The issue doesn't seem to manifest when using any of the color-coded shortcut bar buttons.

This is most troubling if, for instance, you click to enable maximum hardware speed and then quickly want to pause using the spacebar.

RE: UI and Time Compression/Pausing Issue

Posted: Sun Nov 17, 2019 12:14 am
by Radiorobot
Adding to this, it appears that interacting with any UI element other than the color-coded shortcut bar and the drop-down menus (the message log, right panel, time increment buttons in the bottom left, perhaps more) will also cause the map to no longer be the active window and prevent the use of keybinds.

RE: UI and Time Compression/Pausing Issue

Posted: Sun Nov 17, 2019 9:38 am
by Chris21wen
Also, spacebar doesn't pause game if you have click detections in the contact status window. All it does is turn on/off dispaly of detections. You have to click in the map to enable it to pause the game again.



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RE: UI and Time Compression/Pausing Issue

Posted: Sun Nov 17, 2019 10:26 am
by Dimitris
Thanks. This can be tricky, because changing the way control focus works can create more issues than it solves, but we'll take a look.

RE: UI and Time Compression/Pausing Issue

Posted: Sun Nov 17, 2019 1:28 pm
by mavfin
I will say that if I click in the middle of the map screen, I get my keybinds back, etc; i.e. the focus returns to where it should be.
Just seems the new UI is sometimes changing focus to something else, when it shouldn't be doing so. CMANO had that all ironed out over a few years. CMO is new...

IMO, this isn't nearly as important as some of the other actual gameplay issues, like strike missions and ship/land AAW auto-engage (or lack thereof) issues.