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Naval issue
Posted: Tue Nov 19, 2019 4:40 am
by Emporer
Hi
When you have more than 1 naval unit in same hex and you split them up to move separatly and to meet night conditions only the last unit in the hex seems to get the night conditions. Is this WAD or do I miss something.
Cheers
Captain Jack
RE: Naval issue
Posted: Tue Nov 19, 2019 12:26 pm
by AlvaroSousa
If you move within 6 hexes you get a night mission result. This means you can't be attacked except by naval forces. Now if you invade you will turn into day.
RE: Naval issue
Posted: Tue Nov 19, 2019 12:33 pm
by Emporer
Thanks for your answer BUT it still doesn't solve the problem. If I split navy units from a port and move them within under 6 hexes only, the last unit in the stack receive the night bonus.
Found it:
A fleet that starts in a port, has 2 operation points,
and has moved 6 hexes or fewer will be considered doing a night
move.
Some navy units didn't had 2 operation points therefore not able to do a night move...
Cheers
Captain Jack
RE: Naval issue
Posted: Tue Nov 19, 2019 3:27 pm
by TrogusP96
I moved a fleet to Malta to help break out a DD unit trapped their by an Italian sub interdicting supply and the new ships couldn't move out either. Do ships adopt lower supply level when combined as they do with the op point level?
RE: Naval issue
Posted: Tue Nov 19, 2019 5:33 pm
by AlvaroSousa
No not lower supply that is per naval group
RE: Naval issue
Posted: Wed Nov 20, 2019 3:25 am
by James Taylor
Don't combine fleets at sea with one remaining op point or they will immediately come to a halt. You lose the last op move.