Some musings and questions about this very nice game.
Posted: Sat Nov 23, 2019 7:42 am
First I have to say this is a really nice game and I am really looking forward to it´s development and maybe in the future a Global war Europe and the Pacific combined in one game could be really nice.
I like how it plays it has a real old style boardgame feeling and UI is good and it plays well.
I have started a couple of PBEMs and looking forward how they will play out, only played 2 turns but it´s really fun might do a AAR on one of them but never done one before so a little bit intimidated 😊.
While playing a little bit of hotseat and versus the AI I´ve discovered a few things which might or might not work as designed/intended.
1) Airplane range does not seem to account for Netherland and Belgium neutrality. So German and French/British planes can attack each other by flying over neutral Belgium/Netherlands airspace. So for example a French fighter in Lille can attack a German air unit in Dusseldorf. Seems a bit strange to me and maybe should be changed?
2) This might well be intendend but HQ range of 5 to units goes through enemy controlled hexes. Is that how it should be? Maybe it should be traced only through friendly/contested hexes. Not a big thing just throwing it out there.
3) I can think that the HQ range of 5 is a bit too much maybe 4 would be better? It is a bit boring when 1 hq with the best leader controls so much of the front. Again not a big thing just throwing it out there for consideration.
4) If 4 units attack a hex and 2 units are closest to one HQ and the other 2 units are closer to another HQ which HQ controls the battle? Anyone know?
5) Saving the biggest one for last. I did a experiment with Soviet union research. I started a hotseat game I put 4 research on the two infantry tech, heavy armor, Interceptor and Ground support. And when I could I put the surplus points into these techs as well so increase to 5 when 40 research was reached you cannot do this on all techs but a couple of them.
This is in my opinion the only techs the Sovietunion is likely to need maybe something else but those 5 main ones. I did not move a single unit nor buy anything. That might change the result a little bit somehow, I don’t think so but I am not sure. I left refit budget at 100. At the time of the historical Barbarossa. On the 2oth June 1941 turn two of the techs had reached 1944 and the 3 others were at 1943. Some of the army had updated to 1943 tech but most were still 39-40 tech so maybe not gamebreaking as the army have low morale and the cost to upgrade might be too much but still is this really how it´s supposed to be? The Germans also teched up crazy fast but there I did not change anything in the starting setup. Seems to me that the research speed at least on lvl4+ is way too fast.
I think I have found one problem. On page 28 in the manual it says research should reset to 365 days but in my games the 39 campaign starts with all techs on 275 days that makes sense so you reach 40 tech in the middle of 1940 but once you research something it does not reset to 365 days as per page 28 in the manual but continues on and resets to 275 days. Is that working as intended? I think there is something wrong here that needs correction but might be wrong 😊.
Hard to talk about balance so early and we don´t have much results to go on but I think I agree about the western air force in the beginning might be too large. I know the Germans are better but was it Stalin who said Quantity has a quality of its own or was it someone else? Anyway that is kind of true. I will see how it will go in my games but I think Germans might struggle a little bit.
Then on late game balance I am basing this only on the Burns vs Flaviusx AAR. One game obviously not a very good statistical sample but when he German player in 1944 says he has maxed out his OOB and don´t know what to do with all the resources he has at least for me there is a small alarm bell. Either the German economy is too big or the casualties are too low. And the ones who are supposed too dish out that damage is mostly the Sovietunion. So are the Russians too weak to do the damage they did historically? I will look at these things in my own games and discover what I think for myself then let you know [:)].
Ok a lot of rambling 😊 Please comment on anything you like.
Continue to play this nice game and have fun!
/MagicMissile
I like how it plays it has a real old style boardgame feeling and UI is good and it plays well.
I have started a couple of PBEMs and looking forward how they will play out, only played 2 turns but it´s really fun might do a AAR on one of them but never done one before so a little bit intimidated 😊.
While playing a little bit of hotseat and versus the AI I´ve discovered a few things which might or might not work as designed/intended.
1) Airplane range does not seem to account for Netherland and Belgium neutrality. So German and French/British planes can attack each other by flying over neutral Belgium/Netherlands airspace. So for example a French fighter in Lille can attack a German air unit in Dusseldorf. Seems a bit strange to me and maybe should be changed?
2) This might well be intendend but HQ range of 5 to units goes through enemy controlled hexes. Is that how it should be? Maybe it should be traced only through friendly/contested hexes. Not a big thing just throwing it out there.
3) I can think that the HQ range of 5 is a bit too much maybe 4 would be better? It is a bit boring when 1 hq with the best leader controls so much of the front. Again not a big thing just throwing it out there for consideration.
4) If 4 units attack a hex and 2 units are closest to one HQ and the other 2 units are closer to another HQ which HQ controls the battle? Anyone know?
5) Saving the biggest one for last. I did a experiment with Soviet union research. I started a hotseat game I put 4 research on the two infantry tech, heavy armor, Interceptor and Ground support. And when I could I put the surplus points into these techs as well so increase to 5 when 40 research was reached you cannot do this on all techs but a couple of them.
This is in my opinion the only techs the Sovietunion is likely to need maybe something else but those 5 main ones. I did not move a single unit nor buy anything. That might change the result a little bit somehow, I don’t think so but I am not sure. I left refit budget at 100. At the time of the historical Barbarossa. On the 2oth June 1941 turn two of the techs had reached 1944 and the 3 others were at 1943. Some of the army had updated to 1943 tech but most were still 39-40 tech so maybe not gamebreaking as the army have low morale and the cost to upgrade might be too much but still is this really how it´s supposed to be? The Germans also teched up crazy fast but there I did not change anything in the starting setup. Seems to me that the research speed at least on lvl4+ is way too fast.
I think I have found one problem. On page 28 in the manual it says research should reset to 365 days but in my games the 39 campaign starts with all techs on 275 days that makes sense so you reach 40 tech in the middle of 1940 but once you research something it does not reset to 365 days as per page 28 in the manual but continues on and resets to 275 days. Is that working as intended? I think there is something wrong here that needs correction but might be wrong 😊.
Hard to talk about balance so early and we don´t have much results to go on but I think I agree about the western air force in the beginning might be too large. I know the Germans are better but was it Stalin who said Quantity has a quality of its own or was it someone else? Anyway that is kind of true. I will see how it will go in my games but I think Germans might struggle a little bit.
Then on late game balance I am basing this only on the Burns vs Flaviusx AAR. One game obviously not a very good statistical sample but when he German player in 1944 says he has maxed out his OOB and don´t know what to do with all the resources he has at least for me there is a small alarm bell. Either the German economy is too big or the casualties are too low. And the ones who are supposed too dish out that damage is mostly the Sovietunion. So are the Russians too weak to do the damage they did historically? I will look at these things in my own games and discover what I think for myself then let you know [:)].
Ok a lot of rambling 😊 Please comment on anything you like.
Continue to play this nice game and have fun!
/MagicMissile