Ship Discriptions
Posted: Fri Apr 18, 2003 2:24 am
Here is a partial list of the ships and their specal rules. Keep in mind this is still in the Alpha stage.
AD - Destroyer Tenders
Mission - Ship used to provide base facilities for destroyer type combat vessels. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - When a AD with no fire or float damage and less than 50% system damage is at a base with the supplies exceeding its own supply needs, the following rules apply:
-Non-PT boat surface ships may reload torpedoes
-Destroyers are repaired at a faster rate
AE - Ammunition Ships
Mission - Ammunition ships deliver munitions to warships. Ammunition ships keep the fleet supplied with ammunition and ordnance, independently or with other combat logistic ships. Slings on ship-to-ship cables are used to deliver the ammunition.
Special Rules - A ship may replenish non-torpedo, non-mine ammo if at sea and in the same hex with an AE that is in a replenishment TF. The AE must have no fire or float damage and less than 50% system damage, and have enough operation points and supply remaining for the replenishment to be allowed.
AGC - Command Ships
Mission - Command ships provide communications and accommodations for fleet commanders and staff. Ships are equipped air and surface radars.
Special Rules - AGCs add a bonus that minimizes damage to units when they are unloading over an enemy occupied beach hex (amphibious assault). They have an amphibious value of 50. An AGC ship with the controlling HQ for an invasion loaded onboard will help minimize adverse invasion effects.
AGP - PT Boat Tenders
Mission - Ship used to provide base facilities for PT Boats. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - When an AGP with no fire or float damage and less than 50% system damage is at a base with the supplies exceeding its own supply needs, the following rules apply:
PT boats may reload torpedoes
-PT boats are repaired at a faster rate
AK - Cargo Ships
Mission - Support type ships designed to provide general support to either combatant forces or shore based establishments.
Special Rules - AK¡¦s can load and transport resources, supplies, fuel, troops, and crated airplanes. When loading fuel, they will use up two capacity points for every point of fuel loaded. AK¡¦s are the only ships that can load crated airplanes.
AO - Oilers
Mission - Support type ships designed to provide fuel for underway vessels or to forward bases.
Special Rules - AOs can only load fuel and they can be used to refuel ships at sea.
AP - Troop Transport
Mission - Ship designed to carry troops and supplies for Transport or Offensive Amphibious Operations.
Special Rules - APs can load and transport resources, supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 50.
APD - High Speed Transport
Mission - Fast small transport vessels designed to carry and unload troops and supplies rapidly at destination.
Special Rules - APDs can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 50.
AR - Repair Ship
Mission - Ship that provides structural repairs to a damaged vessels (any type) independent of existing base facilities.
Special Rules - When a AR with no fire or float damage and less than 50% system damage is at a base with the supplies exceeding its own supply needs, the following rules apply:
-Surface ships are repaired at a faster rate
AS - Sub Tender
Mission -Ship used to provide base facilities for submarines. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - When a AS with no fire or float damage and less than 50% system damage is at a base with the supplies exceeding its own supply needs, the following rules apply:
-Submarines may reload torpedoes
-Submarines are repaired at a faster rate
AV - Seaplane Tender
Mission - Ship used to provide base facilities for Seaplanes. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - AVs add 18 aviation support points to support float planes that are based at a base in their hex. This support is not given if the ships system damage is greater than 50 or if the ship has any flotation or fire damage.
AVD - Destroyer Seaplane Tender
Mission - Ship used to provide base facilities for Seaplanes. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - AVDs add 18 aviation support points to support float planes that are based at a base in their hex. This support is not given if the ships system damage is greater than 50 or if the ship has any flotation or fire damage.
BB - Battleship
Mission - Heavily armored big gun ship designed a surface combatant against enemy shipping, also used for bombardment of enemy shore installations. Heavily armed with light anti-aircraft batteries they are also excellent AA ships in carrier task forces.
Special Rules - None
BC - Battle Cruiser
Mission - Medium armored, big gun fast ships, can be used as AA escorts in carrier task forces, bombardment of enemy shore installations or as surface combatants against enemy shipping.
Special Rules - None
CA - Heavy Cruiser
Mission - Fast medium armored multi purpose heavy ship, can be used as AA escorts in carrier task forces, bombardment of enemy shore installations or as surface combatants against enemy shipping.
Special Rules - None
CL - Light Cruiser
Mission - Fast Lightly armored multi purpose heavy ship, can be used as AA escorts in carrier task forces, bombardment of enemy shore installations or as surface combatants against enemy shipping.
Special Rules - None
CLAA -Light Cruiser Anti-Aircraft
Mission - To provide anti-aircraft support for carrier battle groups, amphibious forces, and surface action groups.
Special Rules - None
CV - Aircraft Carrier
Mission ¡V Designed to operate aircraft at sea for offensive action against enemy land and sea forces and installations. Also provides defense against hostile aircraft.
Special Rules - The following rules apply to CV¡¦s
-No flight operations if the ship has a combined system and float damage greater then 50%.
-No flight operations if aircraft onboard exceeds 110% of capacity.
-May never carry more aircraft than twice its capacity.
CVE - Escort Carrier
Mission - Small, slower, generally mass-produced carrier intended as a convoy escort, particularly ASW escort. They can also can serve as a training ships or plane transport ships. Generally lightly armed and armored, not intended for operation against enemy surface or air threats.
Special Rules - The following rules apply to CVE¡¦s
-No flight operations if the ship has a combined system and float damage greater then 50%.
-No flight operations if aircraft onboard exceeds 110% of capacity.
-May never carry more aircraft than twice its capacity.
CVL - Aircraft Carrier Light
Mission - A smaller fleet carrier operating the full range of aircraft operated by a contemporary fleet carrier, but fewer of them. Capable of operating tactically with fleet carriers. Differs from a CVE primarily in being intended for offensive operations, and thus having higher speed and greater armament.
Special Rules - The following rules apply to CVL¡¦s
-No flight operations if the ship has a combined system and float damage greater then 50%.
-No flight operations if aircraft onboard exceeds 110% of capacity.
-May never carry more aircraft than twice its capacity.
DD - Destroyer
Mission - Fast multi purpose lightly armored ships designed as AA and ASW escorts for main fleet units as well as for convoys and underway replenishment groups. Also provides escort and gunfire support for amphibious groups, May operate independently as surface warfare vessels.
Special Rules - None
DE - Destroyer Escorts
Mission - Slower lightly armored ships, Primary role is ASW & AA escort for slower convoys and underway replenishment groups
Special Rules - None
DM - Destroyer (Minelayer)
Mission - Converted destroyers designed for fast laying both offensive and defensive anti shipping (Surface and Submerged) mine fields.
Special Rules - If the DM is in a Mine Warfare TF with Retirement Allowed orders, the ship will attempt to lay a minefield in the destination hex.
DMS - Destroyer (Mine Sweeper)
Mission - Converted destroyers designed to sweep (Clear) minefields.
Special Rules - If the DMS is in a Mine Warfare TF, it will attempt to clear a minefield in the destination hex.
LCI - Landing Craft (Infantry)
Mission - Landing craft are used by amphibious forces to transport equipment and troops to the shore. Landing Craft (Infantry) are capable of troops and their equipment from amphibious assault ships to beachheads or piers. LCI's feature a bow ramp for onload and offload. May also be used to carry supply and fuel.
Special Rules - LCIs can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 75.
LCI (M)- Landing Craft (Mortar Support)
Mission - Landing craft are used by amphibious forces to provide fire support for amphibious assaults.
Special Rules - ??
LCI (R) - Landing Craft (Rocket Support)
Mission - Landing craft are used by amphibious forces to provide fire support for amphibious assaults.
Special Rules -??
LCM - Landing Craft Mechanized
Mission - Landing craft are capable of transporting tracked or wheeled vehicles and troops from amphibious assault ships to beachheads or piers. LCM's feature a bow ramp for onload and offload. May also be used to carry supply and fuel.
Special Rules - LCM¡¦s can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 75.
LCS (L) - Landing Craft (??)
Mission - Landing craft are used by amphibious forces to provide fire support for amphibious assaults.
Special Rules - (??)
LCVP - Landing Craft (Vehicle Personnel)
Mission - Landing craft are used by amphibious forces to transport troops and vehicles to the shore. Landing Craft (Infantry) are capable of troops and their equipment from amphibious assault ships to beachheads. May also be used to carry supply and fuel.
Special Rules - LCVPs can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 75.
LSD - Landing Ship (Dock)
Mission - Dock Landing Ships support amphibious operations including landings via landing craft onto hostile shores. These ships transport and launch amphibious craft and vehicles with their crews and embarked personnel in amphibious assault operations. May also be used to carry supply and fuel.
Special Rules - LSDs can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 100.
AD - Destroyer Tenders
Mission - Ship used to provide base facilities for destroyer type combat vessels. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - When a AD with no fire or float damage and less than 50% system damage is at a base with the supplies exceeding its own supply needs, the following rules apply:
-Non-PT boat surface ships may reload torpedoes
-Destroyers are repaired at a faster rate
AE - Ammunition Ships
Mission - Ammunition ships deliver munitions to warships. Ammunition ships keep the fleet supplied with ammunition and ordnance, independently or with other combat logistic ships. Slings on ship-to-ship cables are used to deliver the ammunition.
Special Rules - A ship may replenish non-torpedo, non-mine ammo if at sea and in the same hex with an AE that is in a replenishment TF. The AE must have no fire or float damage and less than 50% system damage, and have enough operation points and supply remaining for the replenishment to be allowed.
AGC - Command Ships
Mission - Command ships provide communications and accommodations for fleet commanders and staff. Ships are equipped air and surface radars.
Special Rules - AGCs add a bonus that minimizes damage to units when they are unloading over an enemy occupied beach hex (amphibious assault). They have an amphibious value of 50. An AGC ship with the controlling HQ for an invasion loaded onboard will help minimize adverse invasion effects.
AGP - PT Boat Tenders
Mission - Ship used to provide base facilities for PT Boats. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - When an AGP with no fire or float damage and less than 50% system damage is at a base with the supplies exceeding its own supply needs, the following rules apply:
PT boats may reload torpedoes
-PT boats are repaired at a faster rate
AK - Cargo Ships
Mission - Support type ships designed to provide general support to either combatant forces or shore based establishments.
Special Rules - AK¡¦s can load and transport resources, supplies, fuel, troops, and crated airplanes. When loading fuel, they will use up two capacity points for every point of fuel loaded. AK¡¦s are the only ships that can load crated airplanes.
AO - Oilers
Mission - Support type ships designed to provide fuel for underway vessels or to forward bases.
Special Rules - AOs can only load fuel and they can be used to refuel ships at sea.
AP - Troop Transport
Mission - Ship designed to carry troops and supplies for Transport or Offensive Amphibious Operations.
Special Rules - APs can load and transport resources, supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 50.
APD - High Speed Transport
Mission - Fast small transport vessels designed to carry and unload troops and supplies rapidly at destination.
Special Rules - APDs can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 50.
AR - Repair Ship
Mission - Ship that provides structural repairs to a damaged vessels (any type) independent of existing base facilities.
Special Rules - When a AR with no fire or float damage and less than 50% system damage is at a base with the supplies exceeding its own supply needs, the following rules apply:
-Surface ships are repaired at a faster rate
AS - Sub Tender
Mission -Ship used to provide base facilities for submarines. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - When a AS with no fire or float damage and less than 50% system damage is at a base with the supplies exceeding its own supply needs, the following rules apply:
-Submarines may reload torpedoes
-Submarines are repaired at a faster rate
AV - Seaplane Tender
Mission - Ship used to provide base facilities for Seaplanes. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - AVs add 18 aviation support points to support float planes that are based at a base in their hex. This support is not given if the ships system damage is greater than 50 or if the ship has any flotation or fire damage.
AVD - Destroyer Seaplane Tender
Mission - Ship used to provide base facilities for Seaplanes. Provides, accommodation for staff, crews, light repair, training and resupply facilities.
Special Rules - AVDs add 18 aviation support points to support float planes that are based at a base in their hex. This support is not given if the ships system damage is greater than 50 or if the ship has any flotation or fire damage.
BB - Battleship
Mission - Heavily armored big gun ship designed a surface combatant against enemy shipping, also used for bombardment of enemy shore installations. Heavily armed with light anti-aircraft batteries they are also excellent AA ships in carrier task forces.
Special Rules - None
BC - Battle Cruiser
Mission - Medium armored, big gun fast ships, can be used as AA escorts in carrier task forces, bombardment of enemy shore installations or as surface combatants against enemy shipping.
Special Rules - None
CA - Heavy Cruiser
Mission - Fast medium armored multi purpose heavy ship, can be used as AA escorts in carrier task forces, bombardment of enemy shore installations or as surface combatants against enemy shipping.
Special Rules - None
CL - Light Cruiser
Mission - Fast Lightly armored multi purpose heavy ship, can be used as AA escorts in carrier task forces, bombardment of enemy shore installations or as surface combatants against enemy shipping.
Special Rules - None
CLAA -Light Cruiser Anti-Aircraft
Mission - To provide anti-aircraft support for carrier battle groups, amphibious forces, and surface action groups.
Special Rules - None
CV - Aircraft Carrier
Mission ¡V Designed to operate aircraft at sea for offensive action against enemy land and sea forces and installations. Also provides defense against hostile aircraft.
Special Rules - The following rules apply to CV¡¦s
-No flight operations if the ship has a combined system and float damage greater then 50%.
-No flight operations if aircraft onboard exceeds 110% of capacity.
-May never carry more aircraft than twice its capacity.
CVE - Escort Carrier
Mission - Small, slower, generally mass-produced carrier intended as a convoy escort, particularly ASW escort. They can also can serve as a training ships or plane transport ships. Generally lightly armed and armored, not intended for operation against enemy surface or air threats.
Special Rules - The following rules apply to CVE¡¦s
-No flight operations if the ship has a combined system and float damage greater then 50%.
-No flight operations if aircraft onboard exceeds 110% of capacity.
-May never carry more aircraft than twice its capacity.
CVL - Aircraft Carrier Light
Mission - A smaller fleet carrier operating the full range of aircraft operated by a contemporary fleet carrier, but fewer of them. Capable of operating tactically with fleet carriers. Differs from a CVE primarily in being intended for offensive operations, and thus having higher speed and greater armament.
Special Rules - The following rules apply to CVL¡¦s
-No flight operations if the ship has a combined system and float damage greater then 50%.
-No flight operations if aircraft onboard exceeds 110% of capacity.
-May never carry more aircraft than twice its capacity.
DD - Destroyer
Mission - Fast multi purpose lightly armored ships designed as AA and ASW escorts for main fleet units as well as for convoys and underway replenishment groups. Also provides escort and gunfire support for amphibious groups, May operate independently as surface warfare vessels.
Special Rules - None
DE - Destroyer Escorts
Mission - Slower lightly armored ships, Primary role is ASW & AA escort for slower convoys and underway replenishment groups
Special Rules - None
DM - Destroyer (Minelayer)
Mission - Converted destroyers designed for fast laying both offensive and defensive anti shipping (Surface and Submerged) mine fields.
Special Rules - If the DM is in a Mine Warfare TF with Retirement Allowed orders, the ship will attempt to lay a minefield in the destination hex.
DMS - Destroyer (Mine Sweeper)
Mission - Converted destroyers designed to sweep (Clear) minefields.
Special Rules - If the DMS is in a Mine Warfare TF, it will attempt to clear a minefield in the destination hex.
LCI - Landing Craft (Infantry)
Mission - Landing craft are used by amphibious forces to transport equipment and troops to the shore. Landing Craft (Infantry) are capable of troops and their equipment from amphibious assault ships to beachheads or piers. LCI's feature a bow ramp for onload and offload. May also be used to carry supply and fuel.
Special Rules - LCIs can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 75.
LCI (M)- Landing Craft (Mortar Support)
Mission - Landing craft are used by amphibious forces to provide fire support for amphibious assaults.
Special Rules - ??
LCI (R) - Landing Craft (Rocket Support)
Mission - Landing craft are used by amphibious forces to provide fire support for amphibious assaults.
Special Rules -??
LCM - Landing Craft Mechanized
Mission - Landing craft are capable of transporting tracked or wheeled vehicles and troops from amphibious assault ships to beachheads or piers. LCM's feature a bow ramp for onload and offload. May also be used to carry supply and fuel.
Special Rules - LCM¡¦s can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 75.
LCS (L) - Landing Craft (??)
Mission - Landing craft are used by amphibious forces to provide fire support for amphibious assaults.
Special Rules - (??)
LCVP - Landing Craft (Vehicle Personnel)
Mission - Landing craft are used by amphibious forces to transport troops and vehicles to the shore. Landing Craft (Infantry) are capable of troops and their equipment from amphibious assault ships to beachheads. May also be used to carry supply and fuel.
Special Rules - LCVPs can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 75.
LSD - Landing Ship (Dock)
Mission - Dock Landing Ships support amphibious operations including landings via landing craft onto hostile shores. These ships transport and launch amphibious craft and vehicles with their crews and embarked personnel in amphibious assault operations. May also be used to carry supply and fuel.
Special Rules - LSDs can load and transport supplies, fuel, and troops. When loading fuel, they will use up two capacity points for every point of fuel loaded. They have an amphibious value of 100.