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Ver 1.00.04

Posted: Fri Nov 29, 2019 1:11 pm
by tyronec
Any target date for the next patch ?

RE: Ver 1.00.04

Posted: Fri Nov 29, 2019 1:22 pm
by AlbertN
I hope it fixes the extreme OPness of the Allies in the game.

RE: Ver 1.00.04

Posted: Fri Nov 29, 2019 1:30 pm
by tyronec
I will be happy whatever is in it, just wondering whether to start a new game now or wait for an extra Italian BB.

RE: Ver 1.00.04

Posted: Fri Nov 29, 2019 1:40 pm
by AlvaroSousa
I am going to try to get it for Monday. But with Thanksgiving and family coming over it might not happen till Wednesday.

I thought I had the resolution scaling issue fixed but then I ran into a serious problem on button displacement. I might have to rewrite an entire section of code in a different format.

RE: Ver 1.00.04

Posted: Fri Nov 29, 2019 2:02 pm
by tyronec
Good job, keep up the good work !
And enjoy your holiday...

RE: Ver 1.00.04

Posted: Fri Nov 29, 2019 2:25 pm
by mroyer
Thanks Alvaro for the guesstimate. It really helps planning when to continue a game vs. start another - especially in these early days while you're still getting the system settled.

Keep pluggin', you're doing an awesome job.
-Mark R.

RE: Ver 1.00.04

Posted: Fri Nov 29, 2019 3:28 pm
by AlbertN
Alvaro have you evaluated to shorten the range of the strategic bombers at the start and give them more through techs only? (I still rest in the case that the UK strat bomber should not be there at all at the start of the game).

But I'd gladly get a game going on as Allies vs you to possibly show how sickly strong Allies can be early on!

RE: Ver 1.00.04

Posted: Fri Nov 29, 2019 8:05 pm
by stormbringer3
Any chance to get some idea of what's in it?
Thanks.

RE: Ver 1.00.04

Posted: Fri Nov 29, 2019 10:00 pm
by TrogusP96
Should the air units be so uniform across Nationalities on certain attributes - notably range? Yeah the four engine bombers came out later. These would only be tactical like a Blenheim. Some questions about starting OOBs UK Cruisers, German PanzerGrenadiers or Panzer sufficient? French navy too many BBs, etc but these are changeable in the Editor I think?

RE: Ver 1.00.04

Posted: Fri Nov 29, 2019 10:05 pm
by AlbertN
Main issue is in general is that no one would play PBEM on an edited map.

And yes units can have nation specific attributes - exactly like USA Large Corps have 1 Tank built in for instance, that's doable with any type of unit per nation.
Which gives an amount of flexibility around for editing purposes if one wants to do things, but then the cost should be tuned.
So standarized units work quite well in general.

RE: Ver 1.00.04

Posted: Sat Nov 30, 2019 1:58 am
by AlvaroSousa
Each country can have different stats for the same unit

RE: Ver 1.00.04

Posted: Sat Nov 30, 2019 11:43 am
by GibClaret80
Great work Alvaro.

RE: Ver 1.00.04

Posted: Sat Nov 30, 2019 2:57 pm
by PanzerMike
ORIGINAL: Alvaro Sousa

I am going to try to get it for Monday. But with Thanksgiving and family coming over it might not happen till Wednesday.

I thought I had the resolution scaling issue fixed but then I ran into a serious problem on button displacement. I might have to rewrite an entire section of code in a different format.
Monday is totally fine with me [:D]

RE: Ver 1.00.04

Posted: Sat Nov 30, 2019 3:48 pm
by ncc1701e
Do not forget that Monday for Alvaro does not mean for us. Like for 1.00.03, we need to wait for Matrix to officially publish it.

RE: Ver 1.00.04

Posted: Sat Nov 30, 2019 3:58 pm
by Almeron
With the new patch, old saves will gone?

RE: Ver 1.00.04

Posted: Sat Nov 30, 2019 4:39 pm
by AlvaroSousa
They should yes.

RE: Ver 1.00.04

Posted: Sun Dec 01, 2019 7:03 pm
by ncc1701e
By the way, do you have a first list of bug fixes to share?

RE: Ver 1.00.04

Posted: Sun Dec 01, 2019 7:21 pm
by AlvaroSousa
Not fully yet. I am working tonight.

RE: Ver 1.00.04

Posted: Sun Dec 01, 2019 7:40 pm
by Sieben
Give the man a break.