A protocol for playing AA
Posted: Fri Apr 18, 2003 11:44 pm
I thought I would post this for newbies and veterans alike. This is a little bit about how I am playing AA.
I play AA at all the three speeds provided and use the pause button.
Now, I regularly create save game files which are really more like checkpoints. I follow the convention that before issuing any order I pause and create a checkpoint.
My file naming conventions are the following:
D_HHSS_?
Where ? is replaced by:
e - existing orders
s - airstrike targetting
n - new orders
x - bombard (X marks the spot)
So, suppose I need to modify orders on Day 1 11:00. I will create two save game files:
(1) 1_1100_e
(2) 1_1100_n
Before and after. You will note that naming convention insures that any checkpoints will sort down in chronological order.
Originally, I started doing this to better learn the game and explore different options without having to replay the game from scratch. However, this proved so valuable to me that despite being very comfortable with the game, I always play like this now. So, why I am posting this?
---
(1) This can be a useful learning tool for newbies who want to review some of their previous decisions. It easier than restarting a game from scratch.
(2) This approach greatly improved my ability to command. I stopped being overwhelmed by battles. I began to see battles of a few days really being composed of 5-10 decision points (order cycles). My protocol helped me to focus on identifying decisive moments in the battle when orders needed to be issued. By following this convention, it also helps focus you on orders and their impact.
(3) This helps address AI path finding problems which turn out to be not what you wanted. This often happens towards the beginning of the game when large distances needs to be covered. If you see a path which does not reflect your intent, then you simply reload and add more waypoints or change the order's semantics and restart the command cycle.
(4) If you are an AAR writer, these checkpoints obviously reflect some of the main highlights of what one would include in an AAR (the battle's status changed and your response to it). Each checkpoint (you have the full UI) provides you with the capability to display multiple views of information and various sections and zoom levels of the map. You don't get that when just doing screenshots while playing. Sometimes, it's not clear what should be in the AAR while the battle is running. Thus, taking screenshots during the battle may not have captured the true story.
(5) For those who have asked for a replay capability (which is not present), this puts you somewhat in that direction. As I understand it, AA's engine is deterministic. So, if you restart with the same inputs, you will get the same outputs. Thus, you could theoretical replay a segment of the battle.
(6) If you play with order delays, then doing these checkpoints makes you more concious of the clock and you begin to get a very good feel for how long it with take before orders begin to execute. Additionally, you will also get a better feel for how long various actions like an attack will take.
---
Well, I hope this helps somebody.
I play AA at all the three speeds provided and use the pause button.
Now, I regularly create save game files which are really more like checkpoints. I follow the convention that before issuing any order I pause and create a checkpoint.
My file naming conventions are the following:
D_HHSS_?
Where ? is replaced by:
e - existing orders
s - airstrike targetting
n - new orders
x - bombard (X marks the spot)
So, suppose I need to modify orders on Day 1 11:00. I will create two save game files:
(1) 1_1100_e
(2) 1_1100_n
Before and after. You will note that naming convention insures that any checkpoints will sort down in chronological order.
Originally, I started doing this to better learn the game and explore different options without having to replay the game from scratch. However, this proved so valuable to me that despite being very comfortable with the game, I always play like this now. So, why I am posting this?
---
(1) This can be a useful learning tool for newbies who want to review some of their previous decisions. It easier than restarting a game from scratch.
(2) This approach greatly improved my ability to command. I stopped being overwhelmed by battles. I began to see battles of a few days really being composed of 5-10 decision points (order cycles). My protocol helped me to focus on identifying decisive moments in the battle when orders needed to be issued. By following this convention, it also helps focus you on orders and their impact.
(3) This helps address AI path finding problems which turn out to be not what you wanted. This often happens towards the beginning of the game when large distances needs to be covered. If you see a path which does not reflect your intent, then you simply reload and add more waypoints or change the order's semantics and restart the command cycle.
(4) If you are an AAR writer, these checkpoints obviously reflect some of the main highlights of what one would include in an AAR (the battle's status changed and your response to it). Each checkpoint (you have the full UI) provides you with the capability to display multiple views of information and various sections and zoom levels of the map. You don't get that when just doing screenshots while playing. Sometimes, it's not clear what should be in the AAR while the battle is running. Thus, taking screenshots during the battle may not have captured the true story.
(5) For those who have asked for a replay capability (which is not present), this puts you somewhat in that direction. As I understand it, AA's engine is deterministic. So, if you restart with the same inputs, you will get the same outputs. Thus, you could theoretical replay a segment of the battle.
(6) If you play with order delays, then doing these checkpoints makes you more concious of the clock and you begin to get a very good feel for how long it with take before orders begin to execute. Additionally, you will also get a better feel for how long various actions like an attack will take.
---
Well, I hope this helps somebody.