v4 bug stomp so far
Posted: Mon Dec 02, 2019 11:41 am
So this is what the patch is so far. Less than before which is good news. Bad news is I threw out my back. So I am looking for a Tuesday send to matrix and I want to try some new things with the gui scaling for high res monitors. Also have one issue I need to resolve and I am trying to find the best way to do it.
Fixed paratroopers landing in Alpine
Fixed Gibraltar script USA entry error
Fixed minor country trade bug
Fixed victory point bug giving more points than it should
Fixed Italian BB group setup names in 1939 scenarios
Removed UK requirement dealing with Vichy and Syria
Fixed A.I. support mode
Fixed air units reverting mode at start of a saved game
Removed roads in Iraq East of oil fields to properly have Iraqi oil ship to the Allies via convoys
Fixed A.I. splitting garrison order units
Added A.I. moving Canadians to UK
Added advancements= to event.txt scripting for $GiveUnit
Fixed suicidal A.I. air units
Fixed lifespan=once
Fixed garrison status on splitting or detaching units
Increased Large Warship technology bonuses
Modified newer battle groups in the scenarios with Large Warship advancement for most countries
Fixed A.I. long range transport bug
Fixed improved 1 hex minimum move... hopefully
Changed rail to road in Turkey to correct convoy routes in the Middle East
Fixed A.I. escort scripts
Increased anti-tank advancement defense +1 over the years
USSR Mech adjusted down early and better later in the war
USSR script for tanks attribute increases corrected
Added specialty indication in reports
Minor countries give all their merchant marine and escorts to their major power controller
Minor countries use all their major power controller's merchant marine and escorts
Changed UK strategic bomber to tactical in 1939 and 1940 scenarios
Added Engineer modifier to combat log
Lowered USSR mech by 1 gun until 1942 where they gain +1 guns, artillery, and tanks
Added as of last night
Added UK Pacific Bases in Canada for deployment of units and a small production amount
Added naval bombardment message to combat logs
Added ability to resign on opponent's turn with PBEM
Added resolution scaling
Fixed password UI behind challenge text
Scaled luck results while keeping same extremes
Fixed so that units that are partisans or in garrison status can't invade or disembark off landing craft
Reduced 1939 UK starting escorts
Reduced change of escorts to hit submarines
Increase escort advancement by 1 year with bonus
Fixed some map and unit typos
Added this weekend
Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance
Fixed weather map errors
Added $ChangeLogistics to game events detailed in the modding document
Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans
Fixed destroyers for bases +5 escorts event
Fixed deployment bug
Added requirement to disband unit holding ALT key down and pressing button
Fixed paratroopers landing in Alpine
Fixed Gibraltar script USA entry error
Fixed minor country trade bug
Fixed victory point bug giving more points than it should
Fixed Italian BB group setup names in 1939 scenarios
Removed UK requirement dealing with Vichy and Syria
Fixed A.I. support mode
Fixed air units reverting mode at start of a saved game
Removed roads in Iraq East of oil fields to properly have Iraqi oil ship to the Allies via convoys
Fixed A.I. splitting garrison order units
Added A.I. moving Canadians to UK
Added advancements= to event.txt scripting for $GiveUnit
Fixed suicidal A.I. air units
Fixed lifespan=once
Fixed garrison status on splitting or detaching units
Increased Large Warship technology bonuses
Modified newer battle groups in the scenarios with Large Warship advancement for most countries
Fixed A.I. long range transport bug
Fixed improved 1 hex minimum move... hopefully
Changed rail to road in Turkey to correct convoy routes in the Middle East
Fixed A.I. escort scripts
Increased anti-tank advancement defense +1 over the years
USSR Mech adjusted down early and better later in the war
USSR script for tanks attribute increases corrected
Added specialty indication in reports
Minor countries give all their merchant marine and escorts to their major power controller
Minor countries use all their major power controller's merchant marine and escorts
Changed UK strategic bomber to tactical in 1939 and 1940 scenarios
Added Engineer modifier to combat log
Lowered USSR mech by 1 gun until 1942 where they gain +1 guns, artillery, and tanks
Added as of last night
Added UK Pacific Bases in Canada for deployment of units and a small production amount
Added naval bombardment message to combat logs
Added ability to resign on opponent's turn with PBEM
Added resolution scaling
Fixed password UI behind challenge text
Scaled luck results while keeping same extremes
Fixed so that units that are partisans or in garrison status can't invade or disembark off landing craft
Reduced 1939 UK starting escorts
Reduced change of escorts to hit submarines
Increase escort advancement by 1 year with bonus
Fixed some map and unit typos
Added this weekend
Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance
Fixed weather map errors
Added $ChangeLogistics to game events detailed in the modding document
Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans
Fixed destroyers for bases +5 escorts event
Fixed deployment bug
Added requirement to disband unit holding ALT key down and pressing button