Page 1 of 1

Bunker, foxhole, trench tile alternatives

Posted: Tue Dec 03, 2019 2:18 pm
by exsonic01
On top of the rice paddy, it would be great to add a tile for bunker, foxhole, trench. But I guess those are not that huge priority.

So, I'm thinking of using normal building tile as a bunker. There is a building tile which looks like a concrete bldg or apartment bldg. I'm not sure if AB's buildings have different properties according to different building type, but I think those might be a good alternative for bunker based on graphic. (If there is a meaningful property difference among different bldg tiles, what might be the best bldg tile for bunker? )

For trench, I think wrecked bldg remnant tile might be the closest one. I don't like it but it would be much looks better then forest tile.

For foxhole, I couldn't find any alternative, so I think wrecked bldg tile might be a good one too.

Any other recommendations?

RE: Bunker, foxhole, trench tile alternatives

Posted: Wed Dec 04, 2019 11:20 am
by Perturabo
Yeah, when I saw the rice paddy file thread, I immediately thought that we could use trench system tiles.

Rubble tiles are elevated - 3m above ground, so they don't make valid trenches.

I think a bunker should probably be an unit?
Unless there are ones that allow infantry using it's own weapons? I guess then it would probably be house, heavy, small. But the problem with small heavy houses is that they are elevated 5m above ground.

I think that trenches are pretty important.

RE: Bunker, foxhole, trench tile alternatives

Posted: Wed Dec 04, 2019 11:46 am
by exsonic01
Regarding rubble as trench, I was just thinking of using its cover value and assuming it as trench. But yeah, you are right, trench 3m above ground doesn't make sense. Any alternative?

Regarding bunker, AB has "Pillbox" already, and I guess if someone mod a "Pillbox" with AT weapon like ATGM or RR or AT gun, that can be called as AT bunker.

However, I was thinking of more like structure/building tile on the map, like 'enhanced building' with higher cover & concealment value. Some places like NK or Golan heights have a lot of trench / foxhole network and bunkers. Those bunkers are unmovable structures, so I thought they might be better as a part of the map. Then players or AI can put support infantry in those structures.

I agree dedicated tile for trench, foxhole, and bunker would be great.