Flaks revisited
Posted: Wed Dec 04, 2019 7:07 pm
In some other games the flaks (especially 88 mm) during the player' s turn. In Germany at War they only have defensive fire during the AI turn because 88 mm flaks were not so mobile and could not chase tanks.
There is a way to make a flak that does not chase enemy tanks and can still shoot in the player's turn. If a flak could only have 1 action point (I do not know if it can be done) it could have offensive fire in player' s turn and the player could attack with it (if the enemy is in range).
How this would look in game:
You move your flak to a new position, for example; close to an enemy bunker. The flak is dismounted when it ends its move (if you move a flak on transport close to the enemy you will just lose the flak). The flak kas used its 1 action point.
I would use a regiment of 88 m flaks for this. The flak should be placed so that only one enemy can attack it, and supported bu artillery. Unsupported flak battalions do not last long.
The enemy (a bunker or an infantry unit or very rarely a tank - I do not remember my flaks ever fighting tanks). The flak fires defensively during the AI turn, and the artillery supports it. If you have placed infantry units on both sides of your flak they will protect it from the flanks.
All this is possible in the game as it is.
Now the new part. It is your turn and the enemy is in range. In the game as it is you cannot use your flak in your turn. If flaks could be modded you could attack the AI unit with your flak. The flak uses its 1 action point and cannot do anything more in your turn.
There can be two problems:
- maybe there is no chance to give 1 action point to a flak but have 2 points for artillery;
- maybe the AI will not attack the flak because it is now stronger; this can only be checked in a modded game.
So far I have used flaks for ground combat in three scenarios:
- a flak battalion can be brought to Lwow (with artilllery suport); and fight the Soviets defending the city;
- a flak regiment as bunker killer in Kiev scenario;
- a flak regiment defending one of the small towns in the north in Rostow scenario.
I do not know if this can work in game but if someone has the time to make this flak (offensive fire, 1 action point) I could test it.
There is a way to make a flak that does not chase enemy tanks and can still shoot in the player's turn. If a flak could only have 1 action point (I do not know if it can be done) it could have offensive fire in player' s turn and the player could attack with it (if the enemy is in range).
How this would look in game:
You move your flak to a new position, for example; close to an enemy bunker. The flak is dismounted when it ends its move (if you move a flak on transport close to the enemy you will just lose the flak). The flak kas used its 1 action point.
I would use a regiment of 88 m flaks for this. The flak should be placed so that only one enemy can attack it, and supported bu artillery. Unsupported flak battalions do not last long.
The enemy (a bunker or an infantry unit or very rarely a tank - I do not remember my flaks ever fighting tanks). The flak fires defensively during the AI turn, and the artillery supports it. If you have placed infantry units on both sides of your flak they will protect it from the flanks.
All this is possible in the game as it is.
Now the new part. It is your turn and the enemy is in range. In the game as it is you cannot use your flak in your turn. If flaks could be modded you could attack the AI unit with your flak. The flak uses its 1 action point and cannot do anything more in your turn.
There can be two problems:
- maybe there is no chance to give 1 action point to a flak but have 2 points for artillery;
- maybe the AI will not attack the flak because it is now stronger; this can only be checked in a modded game.
So far I have used flaks for ground combat in three scenarios:
- a flak battalion can be brought to Lwow (with artilllery suport); and fight the Soviets defending the city;
- a flak regiment as bunker killer in Kiev scenario;
- a flak regiment defending one of the small towns in the north in Rostow scenario.
I do not know if this can work in game but if someone has the time to make this flak (offensive fire, 1 action point) I could test it.
