Advanced Japan 1st turn supermoves ?
Posted: Tue Dec 10, 2019 1:53 pm
Hi everyone i got the game on sale last week started my first game as allies against AI , was originally planning starting with Japan but seemed a lot more complex since you gotta deal with industry , R&D and such.
So i started reading AAR's to get a better grip of playing Japan , i see a lot of people landing an army at bataan , singapore or mersing but looking at the Task forces that have the supermoves none of them add up to the sizes i see people landing with.
Can somebody explain to me and to the future people who will google this how to do this ?
Things i have experimented with so far;
1)You can split KB by turning Midway bombardement destroyers into escort first-adding carriers and switching the task force to Air Combat seems the keep the supermove
2)Merging a battleship force to destroyers near Kure/Hiroshima removed that task forces supermove bonus ( i have tried it both ways with DD TF meeting and merging BB TF and BB TF meeting and merging with DD TF both ways they did their normal move)
3)Supermove doesnt use any fuel and give you 20x movement bonus IIRC so this means if you go full speed with KB you can reach anywhere in West Coast of America (You also dont take any system damage at full speed looks like)
So my questions are;
Can i add any empty cargo/troopship/tanker to a task force with supermove and they get filled up instantly if i choose to load them ?
Is merging without breaking the bonus possible ?
What other uses i can use this for ?
Thank you for your time,
Regards.
So i started reading AAR's to get a better grip of playing Japan , i see a lot of people landing an army at bataan , singapore or mersing but looking at the Task forces that have the supermoves none of them add up to the sizes i see people landing with.
Can somebody explain to me and to the future people who will google this how to do this ?
Things i have experimented with so far;
1)You can split KB by turning Midway bombardement destroyers into escort first-adding carriers and switching the task force to Air Combat seems the keep the supermove
2)Merging a battleship force to destroyers near Kure/Hiroshima removed that task forces supermove bonus ( i have tried it both ways with DD TF meeting and merging BB TF and BB TF meeting and merging with DD TF both ways they did their normal move)
3)Supermove doesnt use any fuel and give you 20x movement bonus IIRC so this means if you go full speed with KB you can reach anywhere in West Coast of America (You also dont take any system damage at full speed looks like)
So my questions are;
Can i add any empty cargo/troopship/tanker to a task force with supermove and they get filled up instantly if i choose to load them ?
Is merging without breaking the bonus possible ?
What other uses i can use this for ?
Thank you for your time,
Regards.