[Fixed] Raid on Kismayo broken on CMO?

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
konstpan
Posts: 44
Joined: Mon Dec 09, 2019 6:29 pm
Location: Greece

[Fixed] Raid on Kismayo broken on CMO?

Post by konstpan »

Tried playing 'Raid on Kismayo' on CMO but there is no way I an trigger the event of capturing the courier so the mission is finished.

Has anyone else gave it a try on new version of command?
pacman14k
Posts: 14
Joined: Sat Jul 07, 2018 6:20 am

RE: Raid on Kismayo broken on CMO?

Post by pacman14k »

I tried this one tonight on CMO but when I try to track the convoy it just goes around in circles. Waiting for it to offload its "cargo" but my helo just runs out of fuel and the game ends. Not sure if I'm doing something wrong or the game is buggered??
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Raid on Kismayo broken on CMO?

Post by Rory Noonan »

Logged for investigation.
Image
Goofeyfoot
Posts: 62
Joined: Sat Nov 27, 2021 3:05 pm

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Goofeyfoot »

Same thing happened to me yesterday.
Quark73
Posts: 380
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Quark73 »

Goofeyfoot
Posts: 62
Joined: Sat Nov 27, 2021 3:05 pm

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Goofeyfoot »

Yes, I think you’re onto something there. It’s the exact problem that I seem to be having. The drone barely makes it to the scene and back. Therefore, you can’t track where the safe house is, among other issues.
Artran
Posts: 9
Joined: Thu Mar 09, 2023 6:44 am

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Artran »

Can confirm. I had to use the other helicopter for tracking. Also unloaded Marines don't trigger near safe house the special event of capturing the agent. And the special action for Ospreys for rescuing them also don't work.
Quark73
Posts: 380
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Quark73 »

The problem with fuel consumption is solved with DB version 499. However the scenario is not officially migrated to this DB version. You need to update the scenario to the latest DB version with the migration tool in editor mode.

BTW.: Do not play and save the scenario in editor mode for testing - like I did. This gonna screw it up. :oops:

::EDIT::
I've tried it but the terrorists jeep got stuck in outback.
Attachments
RaidOnKismayo.zip
(64.25 KiB) Downloaded 20 times
Kushan04
Posts: 1198
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Kushan04 »

Quark73 wrote: Fri Mar 10, 2023 5:11 pm The problem with fuel consumption is solved with DB version 499. However the scenario is not officially migrated to this DB version. You need to update the scenario to the latest DB version with the migration tool in editor mode.

BTW.: Do not play and save the scenario in editor mode for testing - like I did. This gonna screw it up. :oops:

::EDIT::
I've tried it but the terrorists jeep got stuck in outback.
Bangs head on keyboard...

I'll take a look at it later this week.

Either way will have a DB update for it (and the other official scenarios) in the next few days.
User avatar
ronmexico111
Posts: 189
Joined: Thu Jan 24, 2019 5:16 pm

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by ronmexico111 »

Kushan04 wrote: Sun Mar 12, 2023 5:56 am
Quark73 wrote: Fri Mar 10, 2023 5:11 pm The problem with fuel consumption is solved with DB version 499. However the scenario is not officially migrated to this DB version. You need to update the scenario to the latest DB version with the migration tool in editor mode.

BTW.: Do not play and save the scenario in editor mode for testing - like I did. This gonna screw it up. :oops:

::EDIT::
I've tried it but the terrorists jeep got stuck in outback.
Bangs head on keyboard...

I'll take a look at it later this week.

Either way will have a DB update for it (and the other official scenarios) in the next few days.
Quick question, is the vehicle convoy from the airfield to the safe house supposed to take 2 hrs. 47 mins.?
"Never get out of the boat" Apocalypse Now
Kushan04
Posts: 1198
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Kushan04 »

ronmexico111 wrote: Sun Mar 12, 2023 8:33 am Quick question, is the vehicle convoy from the airfield to the safe house supposed to take 2 hrs. 47 mins.?
I don't remember the exact timing on it but it does take awhile.
Artran
Posts: 9
Joined: Thu Mar 09, 2023 6:44 am

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Artran »

Regarding the problem that marines are not able to capture the courier. The issue is in the wrong dbid in LUA script in the action US_MarinesAtSite. This line:

Code: Select all

if theUnit.type == 'Facility' and theUnit.dbid == 2987 then
must be changed to:

Code: Select all

if theUnit.type == 'Facility' and theUnit.dbid == 2990 then
Then in the trigger US_MarinesAtSite the Target subtype must be changed to Mobilee_Vehicle and Target class to Landed Detachement.

Then, when the marines are near the Safe House and the number of the enemy units is less than 2, the marines will capture the courier.

Not sure why there is a SAR special action (Search and Rescue), because the scenario ends with capturing the courier. Maybe I don't fully understand when this special action is useful. It's intended for the landed detachments or is there a possibility that pilots of the shot aircraft can survive and then can be rescued by this special action?
Artran
Posts: 9
Joined: Thu Mar 09, 2023 6:44 am

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Artran »

Can this thread be flagged as a bug?
Kushan04
Posts: 1198
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Kushan04 »

Fixed version attached to this post. Will be included in a future update. Please let me know if there are anymore issues.

I've updated the scenario to DB 499 to fix the fuel issue with the MQ-8 reported in DB 498. I made the changes Artran posted below. I also took the opportunity to update the scenario to use some of the features of Cargo 2.0. I removed the USMC Inf Secs on the LHD and replaced them with actual Inf Plt (US Marine) units. Correspondingly I updated the required scripts.
Artran wrote: Mon Mar 13, 2023 5:12 pm Regarding the problem that marines are not able to capture the courier. The issue is in the wrong dbid in LUA script in the action US_MarinesAtSite. This line:

Code: Select all

if theUnit.type == 'Facility' and theUnit.dbid == 2987 then
must be changed to:

Code: Select all

if theUnit.type == 'Facility' and theUnit.dbid == 2990 then
Then in the trigger US_MarinesAtSite the Target subtype must be changed to Mobilee_Vehicle and Target class to Landed Detachement.

Then, when the marines are near the Safe House and the number of the enemy units is less than 2, the marines will capture the courier.
Thank you for posting that.
Artran wrote: Mon Mar 13, 2023 5:12 pm Not sure why there is a SAR special action (Search and Rescue), because the scenario ends with capturing the courier. Maybe I don't fully understand when this special action is useful. It's intended for the landed detachments or is there a possibility that pilots of the shot aircraft can survive and then can be rescued by this special action?
The SAR special action is there in case one of your aircraft gets shot down and you need to pickup a downed pilot. Picking up downed pilots with the special action will return points, where as if you use the cargo pickup unit option you will lose out.
Attachments
Raid on Kismayo, 2013.zip
(48.24 KiB) Downloaded 24 times
Artran
Posts: 9
Joined: Thu Mar 09, 2023 6:44 am

Re: [Fixed] Raid on Kismayo broken on CMO?

Post by Artran »

Kushan04 wrote: Sat Mar 25, 2023 1:25 am Fixed version attached to this post. Will be included in a future update. Please let me know if there are anymore issues.

I've updated the scenario to DB 499 to fix the fuel issue with the MQ-8 reported in DB 498. I made the changes Artran posted below. I also took the opportunity to update the scenario to use some of the features of Cargo 2.0. I removed the USMC Inf Secs on the LHD and replaced them with actual Inf Plt (US Marine) units. Correspondingly I updated the required scripts.
Ok, I tested the fixed scenario on Steam Beta version 1.05 (build 1315.1) and everything works great. Thank you!
Kushan04 wrote: Sat Mar 25, 2023 1:25 am The SAR special action is there in case one of your aircraft gets shot down and you need to pickup a downed pilot. Picking up downed pilots with the special action will return points, where as if you use the cargo pickup unit option you will lose out.
Thanks for the clarification.
Post Reply

Return to “Tech Support”