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v1.00.00.4d is up

Posted: Sun Dec 22, 2019 10:48 pm
by AlvaroSousa
version 4d is up.

RE: v1.00.00.4d is up

Posted: Mon Dec 23, 2019 5:09 am
by PanzerMike
Way to go Alvaro. At the rate you keep cranking out them patchez, Warplan will be virtually bug free in no time.

RE: v1.00.00.4d is up

Posted: Mon Dec 23, 2019 9:49 am
by AlvaroSousa
I was going to try for an official patch but there is one issue to be resolved which is important.

RE: v1.00.00.4d is up

Posted: Mon Dec 23, 2019 10:48 am
by PanzerMike
ORIGINAL: Alvaro Sousa

I was going to try for an official patch but there is one issue to be resolved which is important.
Which one might that be?

And besides bugs, do you have any improvements planned (real changes, no bug fixes) for Warplan. And I do not mean the Pacific, but the current one.

RE: v1.00.00.4d is up

Posted: Mon Dec 23, 2019 1:40 pm
by AlvaroSousa
Any drastic changes would be very dangerous. When I introduced toggling convoys on and off it created a cascade of problems. And that was simple to code.

My focus is mainly get this game 100% bug free.

Only 2 considerations I had....
Interception upon leaving a port.
Invasion by patrol group (divisions only)

But I have not resolved either of the gamey scenarios that occur from them.

RE: v1.00.00.4d is up

Posted: Mon Dec 23, 2019 1:57 pm
by PanzerMike
I agree that drastic changes are risky. Maybe just smaller ones.

Talking about gamey. Was reading the latest AAR thread. They mentioned the double dip. You attack a unit with a fighter bomber and have an interceptor ready on support. The fighter bomber gets intercepted by an enemy fighter, but now finds itself fighting basically two interceptors. The fighter bomber is only marginally less effective during combat and the escort inflicts heavy damage. A double whammy. Hmmmm.

RE: v1.00.00.4d is up

Posted: Mon Dec 23, 2019 2:49 pm
by Franciscus
Not sure if it is a bug and I have not tried this in the other beta versions, but in 104d the UI scale + and - buttons do nothing (tested with various resolutions - base 2560x1440 - and fullscreen or windowed); it always stays at 1.00

Cheers

RE: v1.00.00.4d is up

Posted: Mon Dec 23, 2019 2:51 pm
by AlvaroSousa
That's because the buttons are the "[" and "]". The + and - are for the map zoom and they are working because I am literally play testing a game right now.

Maybe you have your caps lock on.

RE: v1.00.00.4d is up

Posted: Mon Dec 23, 2019 3:10 pm
by Franciscus
Hi Alvaro

No, the issue is that in the main screen options windows, before starting a game (screenshot attached) the + and - buttons do nothing.

But if I select options after starting or loading a game, the + and - buttons work and the UI scale changes accordingly

Hope it is clear.

RE: v1.00.00.4d is up

Posted: Wed Dec 25, 2019 3:07 am
by Michael T
Please deactivate the undo for deployment or make it work. I did an undo after deploying to the wrong place and the unit just disappeared. Gone. poof.

Then I moved a unit to the hex where the deployed unit vanished from and it too disappeared. However undo retrieved that one at least.

RE: v1.00.00.4d is up

Posted: Wed Dec 25, 2019 1:36 pm
by AlvaroSousa
You are right they are not working in the main screen.

You can also reset everything if you delete the player data file. Just be sure you have written down your server login and password.

Player data
C:\Users\"your user name"\Documents\My Games\WarPlan\playerData.dat

Seems like the reset isn't resetting the scaling either.

Ill fix those issues.

RE: v1.00.00.4d is up

Posted: Thu Dec 26, 2019 4:13 am
by PanzerMike
https://www.matrixgames.com/forums/tm.a ... =&#4740257

Alvaro, could you shed some light on what is going on with trade deals between Germany and Italy (or Romania for that matter). Axis player gets messages that not enough merchants are available. That makes no sense. You have interior land lines. Weird no?

RE: v1.00.00.4d is up

Posted: Thu Dec 26, 2019 10:58 am
by AlvaroSousa
That might be a flag that checks over convoy or not. Very likely. It isn't set right or I forgot to turn it off. I will test it out today. It will be fixed.

RE: v1.00.00.4d is up

Posted: Thu Dec 26, 2019 1:01 pm
by PanzerMike
I had no doubt [:)]

RE: v1.00.00.4d is up

Posted: Thu Dec 26, 2019 3:30 pm
by PanzerMike
Is it because of Xmas time or are the bugs few and far between at this point?

RE: v1.00.00.4d is up

Posted: Fri Dec 27, 2019 7:41 pm
by rjh1971
ORIGINAL: PanzerMike

https://www.matrixgames.com/forums/tm.a ... ey=�

Alvaro, could you shed some light on what is going on with trade deals between Germany and Italy (or Romania for that matter). Axis player gets messages that not enough merchants are available. That makes no sense. You have interior land lines. Weird no?
About trade with allied nations I have found that if you set up a trade with just oil and then you want to share production the game asks you to remove your previous trade but afterwards it does not let you create one with both oil and production, could it be possible to implement sharing both oil and production?

RE: v1.00.00.4d is up

Posted: Fri Dec 27, 2019 8:07 pm
by AlvaroSousa
You already can. I just did it to make sure I wasn't crazy.



Image

RE: v1.00.00.4d is up

Posted: Fri Dec 27, 2019 8:17 pm
by rjh1971
Why is it that when you try the first time it never works (or you do something weird that you don't notice) and when someone says it works it really does[&:][&:][&:]making you look like a fool [:D]

Thanks Alvaro I managed to do it [&o][&o][&o]