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Retro Map Mod

Posted: Mon Dec 23, 2019 1:31 am
by Magpius
[Updated: link]
(Old image, but you get the intent).
Image
Still occasionally being tweaked.
Keeping it low key.
A classic game deserves a classic look.
Also considering a more primitive Tactics II version. The most retro boardgame I started on as a kid.

RE: Retro Map Mod

Posted: Mon Dec 23, 2019 3:16 am
by Uxbridge
Very nostalgic look. [:)]

RE: Retro Map Mod

Posted: Mon Dec 23, 2019 6:19 am
by PanzerMike
Magpius, when I turn off the hexes in the game, they only dissappear on the ocean tiles. Not on the land tiles. I see you specifically outlined the terrain tiles in the terrain.png. Why is that?

Like the look by the way! Takes some getting used too though. If you would publish the xcf file at any point I would probably have a go at it myself [:D]

RE: Retro Map Mod

Posted: Mon Dec 23, 2019 6:34 am
by Magpius
I was hoping for a more solid hex outline, and yes they are rather chunky.
If only the hex outline.png was modifiable, along with the map text colour.
There is no hex outline on the ocean tiles, so that can be toggled.
I will upload a terrain.png file without the hex outline soon.
I realise this mod will not be everyone's cup of tea.
But I am just trying to capture that nostalgic sense of paper. I find a desaturated game palette more appealing.
As for the .xcf file; eventually.[;)]

RE: Retro Map Mod

Posted: Mon Dec 23, 2019 9:50 am
by AlvaroSousa
Looks cool.

RE: Retro Map Mod

Posted: Mon Dec 23, 2019 11:02 am
by gwgardner
Superb. Warplan has fully arrived with this mod. I just happened to have fired up Storm over the Pacific and Time of Fury a couple of days ago, and went straight for the AgentS map, first thing.

RE: Retro Map Mod

Posted: Mon Dec 23, 2019 1:17 pm
by Rasputitsa
This is the map mod that I have been waiting for, great work. [8D]

RE: Retro Map Mod

Posted: Mon Dec 23, 2019 4:04 pm
by lecrop
Great work thank you

RE: Retro Map Mod

Posted: Mon Dec 23, 2019 4:49 pm
by Magpius
Thanks for the kind words.
A LOT of hours went into this.
But I will clean up river joints, do weather etc.
And a no hex terrain .PNG
Thoughts on colour tweaks or icon improvements welcome.
I'm still not satisfied totally with the mountains/ hills tiles.
May also modify background shading to distinguish between marsh and swamp.
But enjoy the holidays people.
It's all pretty hot and smokey in most parts of Aus. at the moment.

RE: Retro Map Mod

Posted: Mon Dec 23, 2019 8:32 pm
by Magpius
Added terrain file without hex grid overlay to post #1
OOPS
First one was missing a background layer.
Should be a little more opaque.
Fixed.
Sorry

RE: Retro Map Mod

Posted: Tue Dec 24, 2019 11:45 am
by GibClaret80
Love the look of it great work but the place names are hard to see ??

RE: Retro Map Mod

Posted: Tue Dec 24, 2019 8:23 pm
by Magpius
Beyond my control.

RE: Retro Map Mod

Posted: Fri Jan 17, 2020 9:49 am
by Magpius
Version 1.1
Thickened the coast boundary.
Removed some errant pixels. (light forrest needed trimming).
Added mountain and Hills terrain.
Changed sea colour.
Modified weather to match (more or less, MWIF weather).
Link to follow.
Can't get weather to toggle, (need help here).

Image

RE: Retro Map Mod

Posted: Fri Jan 17, 2020 9:52 am
by Magpius
zoomed in.


Image

RE: Retro Map Mod

Posted: Fri Jan 17, 2020 9:57 am
by Magpius
Colour palette based on this image.
Not sure about red/pink border. Probably keep black.
(retro tiles next).
I have deliberately desaturated some colours.

Image

RE: Retro Map Mod

Posted: Fri Jan 17, 2020 10:33 am
by lecrop
Impressive! [&o]

RE: Retro Map Mod

Posted: Fri Jan 17, 2020 11:31 am
by PanzerMike
Hi Magpius. I see you are having some troubles with the weather not showing. Well I see it now:
Image

But I had to specifically copy the weather.png file into the campaign map. Which is weird, because omitting the weather.png should make the game revert back to the stock weather.png file for display.
But it seems it is not doing that for some reason.

I can't reproduce this behaviour with my mod either; it only happens with your mod...

Update: the culprit is your terrain.png. Don't know why (yet). Leave that one out the campaign folder and the weather shows fine. Here is a screenshot without your terrain.png:
Image

RE: Retro Map Mod

Posted: Fri Jan 17, 2020 10:30 pm
by Magpius
Thanks for the fresh set of eyeballs.
Will take a look at the opacity of some of the layers.

Weather

Posted: Fri Jan 17, 2020 11:05 pm
by Magpius
Did a complete re-install, and weather does not toggle on/off in any scenario, modded or not.
Is anyone else experiencing this?
all other overlays are working.
I'm running Windows 7.0 pro inside parallels on a Mac Pro, but that should not make any differences.
I guess I just can't make this happen.
[:(]

RE: Weather

Posted: Sat Jan 18, 2020 2:17 am
by Zovs
Since your using a lighter colored open ground map color, can you darken the font map city names so one can see/read them?