Thoughts from Panssariprikaati
Posted: Mon Dec 23, 2019 2:28 pm
Hi!
Having spent some hours testing the game out, there's a few things missing that I think are critical. While the game offers an excellent way to show how firepower, manouverability and in-direct-fire should link together, it has couple of quite serious faults. These faults tend to be more pronounced closer to the current date. Here goes:
1. There is no way to have your mechanized infantry move in unison with their supporting APC. This is critical to the function of the whole unit, and must be corrected. As it stands, the AI sends in their wheeled APC's to be slaughtered, and their infantry gets slaughtered on the way, way, way back. As a player I tried to micromanage this so it would work as it should work, and even after some serious tweaking with SOP's and "short/fast" pathfinding couldn't make it work.
2. Defending tanks must be able to find hull down positions, and manage them efficiently. A defending tank on ridge, (on NATO side atleast) would be efficiently trained not to stand still in a position and fire at the enemy. This fast manouvering must be a critical key element in the effiency of said units. [Disclaimer: I'm a reservist platoon leader of 2A4 Leopards in the Finnish Army, and we atleast got thought that, and then some more.]
In general the game is sort of a dream come true for a man who played Steel Panthers when he was all of 12 years old, decided this is the shit, and went on and got himself a platoon of tanks.
(So the part of the header you couldn't understand is Armoured Brigade in finnish, also happens to be the name of the garrison unit that trains mechanized troops in Finland. Yeah, this tries to be a shameless attention grab for the Devs.)
Having spent some hours testing the game out, there's a few things missing that I think are critical. While the game offers an excellent way to show how firepower, manouverability and in-direct-fire should link together, it has couple of quite serious faults. These faults tend to be more pronounced closer to the current date. Here goes:
1. There is no way to have your mechanized infantry move in unison with their supporting APC. This is critical to the function of the whole unit, and must be corrected. As it stands, the AI sends in their wheeled APC's to be slaughtered, and their infantry gets slaughtered on the way, way, way back. As a player I tried to micromanage this so it would work as it should work, and even after some serious tweaking with SOP's and "short/fast" pathfinding couldn't make it work.
2. Defending tanks must be able to find hull down positions, and manage them efficiently. A defending tank on ridge, (on NATO side atleast) would be efficiently trained not to stand still in a position and fire at the enemy. This fast manouvering must be a critical key element in the effiency of said units. [Disclaimer: I'm a reservist platoon leader of 2A4 Leopards in the Finnish Army, and we atleast got thought that, and then some more.]
In general the game is sort of a dream come true for a man who played Steel Panthers when he was all of 12 years old, decided this is the shit, and went on and got himself a platoon of tanks.
(So the part of the header you couldn't understand is Armoured Brigade in finnish, also happens to be the name of the garrison unit that trains mechanized troops in Finland. Yeah, this tries to be a shameless attention grab for the Devs.)