production
Posted: Wed Dec 25, 2019 3:42 pm
I continue to see people talking about production. How is production simulated in TOAWIV, is it done by making events? Thanks
ORIGINAL: Lobster
In the latest Wishlist production elements are put under Strategic Warfare. I guess you might be able to do some sort of production in the current build. Maybe something like was done in War in Europe by SPI. You know, production tracks, replacement points and things of that ilk.
2.7 Production, Replacements and the Disband Units’ System. To check the number of
available replacements for a given unit type, click ‘View’ and then ‘Inventory and
Replacements’ (16.11 in the manual). For a campaign of this size ands scope it is vital
that the scenario adopts correct replacement rates. The scenario models in great detail
the replacement rate per turn for each weapon and infantry type as provided by the
historical sources. While Rifle Squad replacements peaked for each side in 41-42 and
decreased later on in the war, the production of heavy guns and tanks followed an
opposite trend as the industrial output of the Axis and the Soviet Union peaked in 1944.
Lend-Lease was a major source of trucks, tanks and planes for the Red Army. This
complex process is accurately modeled by combining 1) the scenario’s varying
replacement rate and 2) numerous 'disband unit' events that directly dump equipment
into the replacement pool. Most of the ‘disband unit’ events happen automatically and
are transparent to the player. This allows the scenario to have a unique production rate
for *every* equipment entry based on historical sources. In a few cases Red Army and Axis
replacement units arrive on map and need to be disbanded by hand- look for units with a
brown background.
ORIGINAL: jmlima
ORIGINAL: Lobster
In the latest Wishlist production elements are put under Strategic Warfare. I guess you might be able to do some sort of production in the current build. Maybe something like was done in War in Europe by SPI. You know, production tracks, replacement points and things of that ilk.
One of the high level Eastern Front scenarios (Eastern Front 1941-1945 v.3.6) has something like that:
2.7 Production, Replacements and the Disband Units’ System. To check the number of
available replacements for a given unit type, click ‘View’ and then ‘Inventory and
Replacements’ (16.11 in the manual). For a campaign of this size ands scope it is vital
that the scenario adopts correct replacement rates. The scenario models in great detail
the replacement rate per turn for each weapon and infantry type as provided by the
historical sources. While Rifle Squad replacements peaked for each side in 41-42 and
decreased later on in the war, the production of heavy guns and tanks followed an
opposite trend as the industrial output of the Axis and the Soviet Union peaked in 1944.
Lend-Lease was a major source of trucks, tanks and planes for the Red Army. This
complex process is accurately modeled by combining 1) the scenario’s varying
replacement rate and 2) numerous 'disband unit' events that directly dump equipment
into the replacement pool. Most of the ‘disband unit’ events happen automatically and
are transparent to the player. This allows the scenario to have a unique production rate
for *every* equipment entry based on historical sources. In a few cases Red Army and Axis
replacement units arrive on map and need to be disbanded by hand- look for units with a
brown background.