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How about a "mod" forum

Posted: Fri Dec 27, 2019 3:18 pm
by budd
Mr. ineffable is getting busy, need a forum for mods.

RE: How about a "mod" forum

Posted: Sat Dec 28, 2019 11:42 am
by LeeChard
I second that.

RE: How about a "mod" forum

Posted: Sat Dec 28, 2019 8:42 pm
by Saturnian
agreed.

RE: How about a "mod" forum

Posted: Mon Dec 30, 2019 12:05 am
by dannyboipl
Yep

RE: How about a "mod" forum

Posted: Mon Dec 30, 2019 12:05 am
by ineffable
And a scenario library. Less fun playing your own customs 'cuz they lack the element of surprise.

RE: How about a "mod" forum

Posted: Mon Dec 30, 2019 7:43 pm
by SteveMcClaire
Definitely a good idea. I will discuss this with the forum guys after they return from the holidays.

RE: How about a "mod" forum

Posted: Mon Dec 30, 2019 11:07 pm
by ineffable
I"ve always been a big fan of CC saved game files. TBF's ability to save in deploy, or, pause and save immediately after starting at :01 sec off the clock adds an interesting new twist to the idea of hot-to-go scenario making. Is it possible to deploy one force, Save, and then switch the player side like classic CC where a flag at the beginning of the file set the side? If so then you could design a scenario, select and deploy forces for the intended AI player, Start/Pause/Save at :01, use a hex editor to trip the side select flag, and have an instant-action saved scenario that allows the player only to issue orders before unpausing to play against a human/AI hybrid. The designer deploys the AI's force, the software then plays it.

Anybody have a multiplayer save file they could send me? Havent been able to get into the lobby yet.