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Garrison Mode
Posted: Sat Dec 28, 2019 5:00 pm
by scout1
Wanting to know the impact/benefit/downside of placing land units in Garrison mode. If its in the manual, I'm missing it …..
Particularly impact for combat …..
RE: Garrison Mode
Posted: Sat Dec 28, 2019 5:58 pm
by AlbertN
Combat: Halved attack.
Movement: Halved movement (from 5 down to 2 so more like 60% reduction in the end)
What you gain is some production cost refunded and less logistical space taken by the unit.
So assuming you have 5 20 strong corps, total 100 logistic value; each in garrison would only occupy 15 logistics. So suddenly you drop to 75 logistics taken by the 5 garrison infantry corps. (Which would allow you to squeeze in a new 20 strong corp and still have 5 logistics to spare).
For production same happens, you get a quarter back to you. So the 20 strong infantry corp costs 120? A quarter of 120 is 30. So you get 30 production points back that you can use for something else.
RE: Garrison Mode
Posted: Sat Dec 28, 2019 6:19 pm
by murdock762
I tend to run out of logistics - to me that is main benefit. Allows you to have larger army then if everything was active.
RE: Garrison Mode
Posted: Sat Dec 28, 2019 6:54 pm
by scout1
So in other words, is best to convert everything which wont be attacking somewhere to garrison mode unless you need to move it other than by rail or sea ….
RE: Garrison Mode
Posted: Sat Dec 28, 2019 11:53 pm
by AlbertN
Yes but you may land in trouble if your front gets shattered or if suddenly you need to maneuver around - to have a rapid retreat and the rail is cut, etc.
RE: Garrison Mode
Posted: Mon Apr 20, 2020 6:06 pm
by PDiFolco
ORIGINAL: scout1
So in other words, is best to convert everything which wont be attacking somewhere to garrison mode unless you need to move it other than by rail or sea ….
Hmm Garrisons can be transported by rail or sea normally...
RE: Garrison Mode
Posted: Tue Apr 21, 2020 1:09 pm
by sillyflower
ORIGINAL: scout1
So in other words, is best to convert everything which wont be attacking somewhere to garrison mode unless you need to move it other than by rail or sea ….
There is a price to pay for re-activating (I'm not sure what but ? in the manual) but I suspect that hopping in and out of garrison mode is probably sub-optimal
RE: Garrison Mode
Posted: Wed Apr 22, 2020 5:29 am
by OxfordGuy3
As far as I can tell, units in Garrison mode also consume less supplies (i.e. Production, I think) each turn e.g a full strength German Large Corps not in Garrison mode consumes 30/0 supplies per turn, the same unit in Garrison mode consumes 23/0 supplies per turn. Also I don't think you can disband a unit whilst it is in Garrison mode, you have to return it to active mode.
RE: Garrison Mode
Posted: Wed Apr 22, 2020 9:50 am
by ncc1701e
ORIGINAL: OxfordGuy3
Also I don't think you can disband a unit whilst it is in Garrison mode, you have to return it to active mode.
This is false. You can perfectly disband a unit in Garrison mode.
RE: Garrison Mode
Posted: Wed Apr 22, 2020 10:40 am
by OxfordGuy3
ORIGINAL: ncc1701e
ORIGINAL: OxfordGuy3
Also I don't think you can disband a unit whilst it is in Garrison mode, you have to return it to active mode.
This is false. You can perfectly disband a unit in Garrison mode.
How? The disband button is greyed out
RE: Garrison Mode
Posted: Wed Apr 22, 2020 4:39 pm
by ncc1701e
ORIGINAL: OxfordGuy3
How? The disband button is greyed out
Not sure to understand your problem. See below this unit in Garrison mode:

RE: Garrison Mode
Posted: Wed Apr 22, 2020 4:39 pm
by ncc1701e
You can perfectly disband it. Perhaps a bug?

RE: Garrison Mode
Posted: Wed Apr 22, 2020 4:55 pm
by sveint
You cannot disband a unit that moved or did anything.
RE: Garrison Mode
Posted: Wed Apr 22, 2020 6:06 pm
by ncc1701e
ORIGINAL: sveint
You cannot disband a unit that moved or did anything.
Indeed, maybe this is the root cause of this statement.