_GrandStrategy vs _events scripts Question
Posted: Sun Dec 29, 2019 11:12 pm
not sure if anyone has played around with _events or the other scripts in the game:
I read in the manual that the _GrandStrategy script provides different AI different strategy plans. For example the AI could perform Operation Sea lion or Barbarossa. _events script effect both the AI and player.
I'm wondering if I can modify the 1939 scenario in such a way that the entry of Russia is either accelerated or delayed. If so what script should be used?
For example, using the _events script you can have an event happen given certain conditions being fulfilled.
The Winter War is an example.
Is it possible to track the number of units the German and Italian forces have in the East. For example in Poland and based on those numbers increase Russia's readiness for war? (this would be in the _events script??????)
Is it possible to set up multiple entry dates for Russia? (I'm guessing the _GrandStrategy script, plans=????)
Just wondering if this is possible or if I'm barking up the wrong tree? Having an editor is awesome.
I read in the manual that the _GrandStrategy script provides different AI different strategy plans. For example the AI could perform Operation Sea lion or Barbarossa. _events script effect both the AI and player.
I'm wondering if I can modify the 1939 scenario in such a way that the entry of Russia is either accelerated or delayed. If so what script should be used?
For example, using the _events script you can have an event happen given certain conditions being fulfilled.
The Winter War is an example.
Is it possible to track the number of units the German and Italian forces have in the East. For example in Poland and based on those numbers increase Russia's readiness for war? (this would be in the _events script??????)
Is it possible to set up multiple entry dates for Russia? (I'm guessing the _GrandStrategy script, plans=????)
Just wondering if this is possible or if I'm barking up the wrong tree? Having an editor is awesome.