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National Morale

Posted: Tue Dec 31, 2019 2:57 pm
by David Hansen
What impacts does a country's NM% have during a campaign?

A country will surrender when NM%=0...but are there any "benefits" to being above 100%?..any "penalties" for being below 100%?

RE: National Morale

Posted: Tue Dec 31, 2019 3:20 pm
by Gilber
If National Morale < 40% then Unit Morale is multiplied by 0.85.
If National Morale < 75% then Unit Morale is multiplied by 0.90.
If National Morale < 95% then Unit Morale is multiplied by 0.95.
If National Morale > 110% then Unit Morale is multiplied by 1.10[;)]

RE: National Morale

Posted: Tue Dec 31, 2019 3:37 pm
by David Hansen
Gilber...TXS!

Is this info in the manual somewhere that I missed?

RE: National Morale

Posted: Tue Dec 31, 2019 3:53 pm
by Gilber
7.29.4. Unit Readiness and its Effect on Combat

RE: National Morale

Posted: Thu Aug 20, 2020 2:55 pm
by 88mmshock
Where is National Morale readout found?

RE: National Morale

Posted: Thu Aug 20, 2020 2:56 pm
by The Land
ORIGINAL: 88mmshock

Where is National Morale readout found?

The bars at the top with the flags

RE: National Morale

Posted: Thu Aug 20, 2020 11:37 pm
by 88mmshock
Thanks. I'll have to look for it next time I fire up the game. I don't recall that display.

RE: National Morale

Posted: Fri Aug 21, 2020 12:46 am
by Platoonist
ORIGINAL: 88mmshock

Thanks. I'll have to look for it next time I fire up the game. I don't recall that display.

Make sure you have the box for it ticked in advanced settings or it doesn't show.

Image

RE: National Morale

Posted: Sun Aug 23, 2020 9:32 pm
by 88mmshock
That did it for me. Thanks mate.

RE: National Morale

Posted: Fri Nov 06, 2020 11:35 am
by dwesolick
I have a bit of an oddball question. I'm going to be firing up a campaign against the Axis AI soon but I don't want the AI morale to play too much of a role. In other words, I don't want the Germans surrendering on me until Soviet troops are dancing in the rubble of Berlin.
I've already tweaked a couple things in the editor but not sure what to do for AI morale. Should I just massively increase the starting morale for the Axis?


thanks!

RE: National Morale

Posted: Sun Nov 08, 2020 5:46 pm
by BillRunacre
That is one option, but it will make AI units fight better too (which might be desired).

A second option would be to add a repeating National Morale script to provide the AI with a boost per turn (copy a German NM script and amend it, just ask if you need help).

Another option would be to open the campaign in the Editor that you want to play, do File -> Save As and give it a new name.

Then go to Campaign -> Edit Campaign Data -> Advanced you could change the Victory Basis from Capitals to Objectives.

However, what this means is that countries will not surrender when their capitals fall, but on the other hand it does mean that Germany won't surrender until you achieve the Victory Conditions.