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Replacements

Posted: Wed Jan 01, 2020 4:55 pm
by scout1
Looking for some insight as to just what "categories" are tagged for "replacements" ?

Say for example you have the following units at 50% strength

- Land, Large Corp
- Land, Armor
- Air, Air Superiority
- Naval, CA Group

When they draw "replacements", what categories are they drawing upon ?
Production ?
Manpower ?
Logistics ?
Shipyards ?

Would like to set up some sort of production planning tool, but there are other demands which may partake from the same well ….
Upgrades is another question as to what categories are drawn upon …….


RE: Replacements

Posted: Wed Jan 01, 2020 5:06 pm
by AlbertN
Don't setup any production planning tool as right now the production priorities are wonky.

But -anything- on map in order to be repaired requires both Manpower and Production. 1 Manpower = 1 Health Point (An air unit has up to 20 health point, an armour unit has up to 30, and infantry ones are 10/20/30, etc).
Production is relative to the cost of the unit, per health point that requires repairing.

The Logistic is simply spent on a new unit produced. And that's it.
Shipyards are for ships in production.