Beta build v1.00.04g
Posted: Wed Jan 01, 2020 10:40 pm
"g" as in "good god" does this man ever stop working on this game?!?!
Links.
https://www.matrixgames.com/forums/tm.a ... 2365533%3B
Updated scenarios and game. If your A.I. stops in the middle of their turn this will fix it. That bug was caused by fixing the rare ghost bug
###4g
Fixed night missions. Now will work within 6 hexes
Fixed alt key added to disbanding air units
Fixed intimidate in diplomacy
Fixed Sevastapol isolated supply problem by changing rail to road on the East side of the strait
Fixed message on overland created trade when trade is more than total merchant marine thinking it was a convoy
Fixed and added morale city in Syria so Vichy Syria can happen properly
Fixed trade partner selector
Fixed loop undo by clearing the undo
Fixed mini-map scaling with UI scaling
Added A.I. defending its scripted ports with built AA
Fixed trade agreements now properly use each other's merchant marine
Fixed deployed submarines with proper unit supply levels
Links.
https://www.matrixgames.com/forums/tm.a ... 2365533%3B
Updated scenarios and game. If your A.I. stops in the middle of their turn this will fix it. That bug was caused by fixing the rare ghost bug
###4g
Fixed night missions. Now will work within 6 hexes
Fixed alt key added to disbanding air units
Fixed intimidate in diplomacy
Fixed Sevastapol isolated supply problem by changing rail to road on the East side of the strait
Fixed message on overland created trade when trade is more than total merchant marine thinking it was a convoy
Fixed and added morale city in Syria so Vichy Syria can happen properly
Fixed trade partner selector
Fixed loop undo by clearing the undo
Fixed mini-map scaling with UI scaling
Added A.I. defending its scripted ports with built AA
Fixed trade agreements now properly use each other's merchant marine
Fixed deployed submarines with proper unit supply levels