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"Rico's" CG - Stalingrad as the Germans

Posted: Thu Jan 02, 2020 2:05 pm
by Zovs
CG - Stalingrad, October 1942...


So I started up this CG, and boy after deploying (note so far in all my playing of TotH, the light blue/red or green text for deployment zones is very, very hard for me to read, wish that could be rectified) I am having some flash backs to my good old days (pre ASL Rule-book 2.0 changes from MMP, back when RB was first issued in or around 1991, recall that the 2nd edition of the rule book came out in or around 2000 from MMP, which is fantastic and what I have used for years, but when I first played RB, it was with the first edition of the rules from AH).

So turn one. Love the FOW (wish it also had ? counters and the rules for that, along with ? gain/loss, infantry smoke, assault and spraying fire and armored assault just to name a few, but I regress). Only see one lowly 4-2-6 conscript to my front, so this should be interesting.

Off we go.

So this is the starting postions:
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All units are in command and control (c2 from now on) except for Col. Klink (wish you could name leaders like in VASL) but no worries he is a rallier...lol sort of...lol

So my one squad with a 50mm mortar kept rate on that conscript 4 times! I got a pin result but am pleased I keep rate for a bit. However I malf-ed that darn mortar on the last shot! So the first thing I just noticed about my units at start is I have several DC and one FL but only 1st line MMC (squads), don't want to waste these and would rather have them in the hands of elite squads (5-4-8's or 8-3-8's) never played a CG in TotH yet, so not sure how the purchasing of forces goes in this game (compared to the board game where I can purchase forces to increase my units that got lost in the previous days battle).

Anyway, that was the only prep, time to move.
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One thing I am not sure about yet is how infantry and shell holes play out. In normal ASL you can choose to either spend the 1 extra MF to get the benefits of the TEM production negating the -1 FFNAM/FFMO so not sure how that will work out yet.

So I did a typical German move towards the factories. You can see this below:
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This is the end of my first turn.

Now I won't document every single move, fire or turn, but only want to highlight things that jump out or are fun or what have you.

Now that was refreshing, I fired a MMG with a 9-2 at the broken conscript squad and CR it to a half squad, and then I kept rate and fired on it with the MMG again and that 1/2 squad battle hardened to a 1st line SMG 1/2 squad. Very cool. Wish we hand snipers, lol.
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So a kill of that SMG 1/2 squad due to failure to rout. Here is the end of my turn 2:
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Woot on the Russian turn during my DFPh one of my Stug's got a CH and eliminated a Russian 4-4-7 toting a ATR!

KIA and rubbled hex:
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Start of turn 3, fixed the 50mm mortar I broke on turn 1.

Here is the ending positions of my turn 3.
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Turn 4 reinforcements have arrived! Need to take a break for a bit.

Having a blast, will report back later.

RE: "Rico's" CG - Stalingrad as the Germans

Posted: Thu Jan 02, 2020 2:14 pm
by Zovs
Sorry I meant to put this in the AAR section....

RE: "Rico's" CG - Stalingrad as the Germans

Posted: Thu Jan 02, 2020 2:23 pm
by Paullus
I'll move it to toe correct sunforum. [:)]

RE: "Rico's" CG - Stalingrad as the Germans

Posted: Thu Jan 02, 2020 2:41 pm
by rmmwilg
So, just to head off the disappointment, since you mentioned the CG reinforcements, Campaigns in TotH play very differently.
The reinforcements are pre-determined in the design, not purchased. Also units on the board stay where they are and in their current status/condition.
In short TotH CG's play, essentially like very long scenarios, with the LOS and Wx conditions changing at the point of each 'day or night' change.

RE: "Rico's" CG - Stalingrad as the Germans

Posted: Thu Jan 02, 2020 4:21 pm
by Zovs
I understand Michael, darn I was hoping for multiple scenarios, so its just one big honking scenario? Not a string of scenarios?

Thanks Jörgen for moving this.

RE: "Rico's" CG - Stalingrad as the Germans

Posted: Thu Jan 02, 2020 5:18 pm
by rmmwilg
Yup, just keeps on going. At the end of every day or night, the LOS and Wx change, but otherwise that's it. Like I say, the system's got a long way to go before it resembles an old ASL CG, with new setups for each day and purchased/recovered units, etc.

RE: "Rico's" CG - Stalingrad as the Germans

Posted: Wed Jan 08, 2020 12:21 pm
by fuselex
absolutely loved this one zovs