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US sub torps
Posted: Tue Apr 22, 2003 11:18 pm
by Oleg Mastruko
Do US sub Mark 14 torps on "named" submarines improve over time, and if so - when?
I know these torpedos are pretty much useless early on, but do they remain useless throughout the campaign or do they improve?
Watching the AARs on this forum I have seen some impressive attacks made by named subs...
Oleg
Posted: Wed Apr 23, 2003 12:48 am
by Yamamoto
Historically they fixed the problems in September of 1943. By that point I would imagine that the Japanese player wouldn’t be sending his ships out all that often to be targets so it probably doesn’t matter much anyway.
Yamamoto
Posted: Wed Apr 23, 2003 1:36 am
by Full Moon
The short supply of the Mk-14 also caused big problems as well.
U.S. enterted the war with inadequate supply of torpedoes and too few facilities to produce torpedoes required. By the end of November, 1942, Pearl Harbor's supply of MK-14 torpedoes dwindled down to zero.
Submariners were ordered to fire the absolute minimum of torpedoes to achieve their sinkings, since they could not rely on a steady supply. Also, Mk-10 and Mk-15 were, frequently and sometimes, respectively, used in boats. Even the Mk-9 former battleship torpedo was utilized in the S-boats.
Posted: Wed Apr 23, 2003 3:43 am
by SoulBlazer
Based on what I've seen in books and past postings, the hit rate on the Mark 14 on non S-Class boats started in mid 1942 at about 10-20 percent.
This slowly improved over the course of the war to be about 40-50 by the end of 1942 and finally up to about 85 percent by September of 1943.
Mark 10 torpedos used on S-Boats and Japanese torpedos are also about 80-90 percent.
Posted: Thu Apr 24, 2003 5:22 pm
by Oleg Mastruko
*Bump*
Thanks for the info, but no one said as to how is this simulated in UV? Ie. do the US Mk14 torps improve over time, and if so - when?
O.
Posted: Thu Apr 24, 2003 8:56 pm
by SoulBlazer
My personal experience -- American torpedos DO get better in the game at the rate that I mentioned in my first reply.