Suggestion: No retreat options
Posted: Sun Jan 05, 2020 6:46 pm
Right now it's a binary business: last stand to death pratically or normal retreat.
There could be different levels of 'last stand' order maybe - as it is happening to me that sure, I'd like to hold some specific hexes, but if at the cost of a whole unit til its destruction?
It would do good to have like a 'hold grounds' as long as your Health Points or the like is above that % of your max.
Like, instead of a binary decision system (hold or not), paired up with a binary effect system (re-roll for retreat and take double damage) - there may be a hold up to 75% of HP, hold up to 50% HP, hold up to 25% of HP, normal mode, and retreat if under 25% HP, etc.
In a few occasions I've seen units holding their ground litterally til death.
That means through a dozen of ground attacks and ground strikes.
There could be different levels of 'last stand' order maybe - as it is happening to me that sure, I'd like to hold some specific hexes, but if at the cost of a whole unit til its destruction?
It would do good to have like a 'hold grounds' as long as your Health Points or the like is above that % of your max.
Like, instead of a binary decision system (hold or not), paired up with a binary effect system (re-roll for retreat and take double damage) - there may be a hold up to 75% of HP, hold up to 50% HP, hold up to 25% of HP, normal mode, and retreat if under 25% HP, etc.
In a few occasions I've seen units holding their ground litterally til death.
That means through a dozen of ground attacks and ground strikes.