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beta v1.00.05 is out.
Posted: Mon Jan 06, 2020 12:25 am
by AlvaroSousa
Hoping this will be the official patch version this week.
RE: beta v1.00.05 is out.
Posted: Mon Jan 06, 2020 12:38 am
by tigercub
Alvaro so man power has been fixed now?
Tigercub
RE: beta v1.00.05 is out.
Posted: Mon Jan 06, 2020 1:57 am
by tigercub
seen thanks
RE: beta v1.00.05 is out.
Posted: Mon Jan 06, 2020 12:01 pm
by AlvaroSousa
Manpower is fixed it was double dipping. If you all verify it would be great.
RE: beta v1.00.05 is out.
Posted: Tue Jan 07, 2020 1:04 am
by tigercub
yes is fine now! on our tests.
Tigercub
RE: beta v1.00.05 is out.
Posted: Tue Jan 07, 2020 4:32 pm
by ncc1701e
Ship it!
RE: beta v1.00.05 is out.
Posted: Wed Jan 08, 2020 12:40 pm
by Rosseau
Is anyone else getting junk characters when opening any scenario in the editor?
RE: beta v1.00.05 is out.
Posted: Wed Jan 08, 2020 1:08 pm
by ago1000
Only when I loaded a mod (graphics) in the scenario folder. When I removed all the mods from the scenario folder the editor cleared up. Give it a try
RE: beta v1.00.05 is out.
Posted: Wed Jan 08, 2020 1:11 pm
by PanzerMike
I known that my mod is unusable in the Editor. Why, I do not know. Bit no biggie, just remove the mod. The game will fall back on the stock graphics and all is well.
RE: beta v1.00.05 is out.
Posted: Wed Jan 08, 2020 1:13 pm
by ago1000
@PanzerMike - Great Mod by the way. Use it all the time. Gave you props on my youtube channel.
RE: beta v1.00.05 is out.
Posted: Wed Jan 08, 2020 1:47 pm
by AlvaroSousa
What is the issue? Is it with Panzer Mike's mod? I'll take a look.
RE: beta v1.00.05 is out.
Posted: Wed Jan 08, 2020 4:10 pm
by PanzerMike
ORIGINAL: ago1000
@PanzerMike - Great Mod by the way. Use it all the time. Gave you props on my youtube channel.
Thanks!
RE: beta v1.00.05 is out.
Posted: Wed Jan 08, 2020 5:33 pm
by AlvaroSousa
I loaded up Mike's mod in the editor no junk characters.
RE: beta v1.00.05 is out.
Posted: Wed Jan 08, 2020 5:55 pm
by PanzerMike
Ow, I will try that tomorrow. I played around in the Editor a while back and had to remove my mod: the graphics were all messed up. Which I found weird, since they displayed just fine in the actual game.
RE: beta v1.00.05 is out.
Posted: Wed Jan 08, 2020 7:21 pm
by AlvaroSousa
I just did the mod not the graphics.
Dont change the size of the image from the original.
RE: beta v1.00.05 is out.
Posted: Thu Jan 09, 2020 12:39 am
by Rosseau
I'm enjoying a game right now, so won't be using the editor.
However, if I want to edit a campaign, what vanilla files do I need to replace Mike's mod file(s) with. I'm thinking just units.png but that alone did not help. Thanks!
RE: beta v1.00.05 is out.
Posted: Thu Jan 09, 2020 5:42 am
by PanzerMike
Ok, I found the culprit (at least in my case).
Look at this:
The Graphics in the editor are a mess. This is the result of copy/pasting my mod into the campaign map.
By proces of elimination I found out what png file causes it. It was
movepath.png.
If you leave that one out all is well:
This is what campaign map looks like:
Why movepath.png screws everything up I don't know, but I don't think you need it in the editor anyway.
RE: beta v1.00.05 is out.
Posted: Thu Jan 09, 2020 10:50 am
by AlvaroSousa
This type of error says that someone put the wrong size image replacing the movepath.
It should be 1530x76 pixels
The horizontal width for each tile should be 90 pixels
RE: beta v1.00.05 is out.
Posted: Thu Jan 09, 2020 11:09 am
by PanzerMike
That someone would be me, probably....
I will check movepath.png if something is wrong with it when I get home.
RE: beta v1.00.05 is out.
Posted: Thu Jan 09, 2020 12:19 pm
by Rosseau
Thanks for looking into this for us. I hope we don't have to lose those cool HQ figures that are "out of the box" so to speak.
Such a good mod, I was planning on doing the editing in a vanilla installation and then add the mod to play!
I will checkout removing the movepath file if it doesn't affect things.