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Debrief by Baghdad Bob

Posted: Mon Jan 06, 2020 4:59 pm
by ineffable
Im getting odd Battle completes and Debriefs. After accepting a truce, the top line was "Axis Decisive Victory", the text said I was "handed a major defeat". Map control indicated I had somehow gained the neutral major objective (3 point) one zone to the rear. The only other objective was minor and still neutral. This scenario should have concluded in a Stalemate, 0-0 on objective points.

Next play of same scenario I ignored the quick enemy truce offer but, soon after, the battle ended abruptly with Debrief saying "Axis Decisive Victory" as well as "handed a major defeat" because enemy captured all objectives even though the enemy never got near those objectives.

Also, the post-battle map control 'trail' of friendly zones going back to the friendly map edge looks to be a game convention unrelated to unit movement. Could this be addressed? Hard to do a "Lost Patrol" type operation if the game automatically awards control zones to the rear.


Scenario file attached. Too untraditional for TBF?

RE: Debrief by Baghdad Bob

Posted: Mon Jan 06, 2020 6:33 pm
by SteveMcClaire
I will look. The victory determination is more complex in TBF than straight VL control. You also get points for ground you gain/lose and losses/kills.

The flavor text (you held your ground well, you took heavy losses, etc) is feedback from your virtual commander based on their expectations.

RE: Debrief by Baghdad Bob

Posted: Mon Jan 06, 2020 8:52 pm
by ineffable
Wont miss classic CC's 2D victory conditions (its all about the VL) in the least. Will need some dev guidance on the interplay of these new victory conditions to make really good scenarios. Be super cool if these can be specified in a scenario script eg. turn off objectives or make them only AI movement markers.