Update 1.00.05
Posted: Wed Jan 08, 2020 8:43 am
WarPlan has been updated to version 1.00.05!
You can download the update from here
Mirror download links:
http://ftp.us.matrixgames.com/pub/WarPl ... .00.05.zip
http://ftp.eu.matrixgames.com/pub/WarPl ... .00.05.zip
1.00.05 Changelog
- Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance
- Fixed weather map errors
- Added $ChangeLogistics to game events detailed in the modding document
- Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans
- Fixed destroyers for bases +5 escorts event
- Fixed deployment bug
- Added requirement to disband unit holding ALT key down and pressing button
- Fixed invisible logistics error
- Moved Copenhagen to make taking Denmark easier
- Vichy France morale break changed from 0 to 20 so one city only needs to be taken and a negotiated surrender
- Added F1-F6 keys for modding which changes A.I. planning as assigned by script
- Fixed lifespan=once bug
- Fixed enemy fleet not being overrun on invasion
- Fixed flashing on land move
- Fixed techs, ports, and empty map labels in all scenarios
- Fixed removing entrenchment on undo
- Fixed minefield in Denmark
- Fixed advance after combat
- Fixed enemy fleet moving out of invaded port
- Fixed multiplayer game name wrap
- Fixed tanker resupply
- Set all non-neutral countries at start of game to repairing 33% of their production and neutral countries to start at 0%
- Added defender naval support
- Fixed supply truck cheat bug
- Changed Zuider Zee to IJsselmeer in Netherlands
- Fixed Copenhagen victory point location
- Set Undo to clear if you specialize a unit
- Paratroopers lose 50% of their operation points when dropping
- Fixed Undo transport restore new operation points bug
- Fixed Undo HQ after AA transport by clearing out undo ability
- USA now gains entry if Axis control Alexandria instead of Cairo
- Added event if Portugal is invaded by Allies and USA is neutral Spain +30 Axis status
- Fixed Italian BB group stats
- Fixed advancements for units on map
- Fixed advance after combat again
- Added heavy artillery tag line to combat log results
- Corrected map typos
- Adjusted advancement cost to scale better with game
- Reduces submarine cost from 200 to 120
- Changed requirements for Persia joining Axis. The Axis need to control Alexandria, Cairo, Jerusalem, Damascus, and Baghdad
- Fixed garrison status disbanding extra production
- With addition of Gibraltar beach Vichy colonies go Vichy regardless of who occupies the capital
- Fixed friendly naval not displaying correctly on A.I. turn
- Added units may only disband if they have not moved
- Fixed some script bugs
- Fixed France surrendering after total conquest
- Fixed ability to click enemy units on A.I. turn
- Expanded objectives on map for A.I.
- Fixed rail in Spain
- Fixed supply interdiction message to show which side is attacking instead of the word "enemy"
- Improved A.I. escort protection
- Fixed air ghosting on overrun
- Fixed declare war issues between Major and minor powers
- Manpower now displayed as ratio of what is available due to cities being taken
- Added error code display to login failure for multiplayer
- Fixed "Remove all objectives" button in editor
- Fixed main menu UI scaler
- Added title to combat logs so players can easily see which side is attacking
- Fixed ghost fleet after all ships sunk
- Fixed land ghosting bug (we hope)
- Changes USSR strategic bombers to tactical bombers
- Fixed cooperation between nations
- Fixed swapping units when tiles not attached
- Fixed endless truck supply bug
- Fixed duplicate overrun air bug
- Fixed night missions. Now will work within 6 hexes
- Fixed alt key added to disbanding air units
- Fixed intimidate in diplomacy
- Fixed Sevastopol isolated supply problem by changing rail to road on the East side of the strait
- Fixed message on overland created trade when trade is more than total merchant marine thinking it was a convoy
- Fixed and added morale city in Syria so Vichy Syria can happen properly
- Fixed trade partner selector
- Fixed loop undo by clearing the undo
- Fixed mini-map scaling with UI scaling
- Added A.I. defending its scripted ports with built AA
- Fixed trade agreements now properly use each other's merchant marine
- Fixed deployed submarines with proper unit supply levels
- Fixed supply truck message
- Added shift for trade creation which sets trade amount to maximum or zero
- Fixed new fleet bug on movement
- Fixed synth plant script
- Fixed France duo-surrender options and Vichy
- Fixed messaging when invading
- Fixed alliance title in convoy attacks
- Fixed intercepting CV vs night missions
- Air superiority units are at 1/3rd strength when flying as bombers
- Fixed Germany deploying in Poland in 1939 scenarios
- Fixed non-cooperating territories bug with invasions/movement
- Added no invasion message for garrison status or partisan
- Fixed invasion message
- Fixed double cost manpower
You can download the update from here
Mirror download links:
http://ftp.us.matrixgames.com/pub/WarPl ... .00.05.zip
http://ftp.eu.matrixgames.com/pub/WarPl ... .00.05.zip
1.00.05 Changelog
- Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance
- Fixed weather map errors
- Added $ChangeLogistics to game events detailed in the modding document
- Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans
- Fixed destroyers for bases +5 escorts event
- Fixed deployment bug
- Added requirement to disband unit holding ALT key down and pressing button
- Fixed invisible logistics error
- Moved Copenhagen to make taking Denmark easier
- Vichy France morale break changed from 0 to 20 so one city only needs to be taken and a negotiated surrender
- Added F1-F6 keys for modding which changes A.I. planning as assigned by script
- Fixed lifespan=once bug
- Fixed enemy fleet not being overrun on invasion
- Fixed flashing on land move
- Fixed techs, ports, and empty map labels in all scenarios
- Fixed removing entrenchment on undo
- Fixed minefield in Denmark
- Fixed advance after combat
- Fixed enemy fleet moving out of invaded port
- Fixed multiplayer game name wrap
- Fixed tanker resupply
- Set all non-neutral countries at start of game to repairing 33% of their production and neutral countries to start at 0%
- Added defender naval support
- Fixed supply truck cheat bug
- Changed Zuider Zee to IJsselmeer in Netherlands
- Fixed Copenhagen victory point location
- Set Undo to clear if you specialize a unit
- Paratroopers lose 50% of their operation points when dropping
- Fixed Undo transport restore new operation points bug
- Fixed Undo HQ after AA transport by clearing out undo ability
- USA now gains entry if Axis control Alexandria instead of Cairo
- Added event if Portugal is invaded by Allies and USA is neutral Spain +30 Axis status
- Fixed Italian BB group stats
- Fixed advancements for units on map
- Fixed advance after combat again
- Added heavy artillery tag line to combat log results
- Corrected map typos
- Adjusted advancement cost to scale better with game
- Reduces submarine cost from 200 to 120
- Changed requirements for Persia joining Axis. The Axis need to control Alexandria, Cairo, Jerusalem, Damascus, and Baghdad
- Fixed garrison status disbanding extra production
- With addition of Gibraltar beach Vichy colonies go Vichy regardless of who occupies the capital
- Fixed friendly naval not displaying correctly on A.I. turn
- Added units may only disband if they have not moved
- Fixed some script bugs
- Fixed France surrendering after total conquest
- Fixed ability to click enemy units on A.I. turn
- Expanded objectives on map for A.I.
- Fixed rail in Spain
- Fixed supply interdiction message to show which side is attacking instead of the word "enemy"
- Improved A.I. escort protection
- Fixed air ghosting on overrun
- Fixed declare war issues between Major and minor powers
- Manpower now displayed as ratio of what is available due to cities being taken
- Added error code display to login failure for multiplayer
- Fixed "Remove all objectives" button in editor
- Fixed main menu UI scaler
- Added title to combat logs so players can easily see which side is attacking
- Fixed ghost fleet after all ships sunk
- Fixed land ghosting bug (we hope)
- Changes USSR strategic bombers to tactical bombers
- Fixed cooperation between nations
- Fixed swapping units when tiles not attached
- Fixed endless truck supply bug
- Fixed duplicate overrun air bug
- Fixed night missions. Now will work within 6 hexes
- Fixed alt key added to disbanding air units
- Fixed intimidate in diplomacy
- Fixed Sevastopol isolated supply problem by changing rail to road on the East side of the strait
- Fixed message on overland created trade when trade is more than total merchant marine thinking it was a convoy
- Fixed and added morale city in Syria so Vichy Syria can happen properly
- Fixed trade partner selector
- Fixed loop undo by clearing the undo
- Fixed mini-map scaling with UI scaling
- Added A.I. defending its scripted ports with built AA
- Fixed trade agreements now properly use each other's merchant marine
- Fixed deployed submarines with proper unit supply levels
- Fixed supply truck message
- Added shift for trade creation which sets trade amount to maximum or zero
- Fixed new fleet bug on movement
- Fixed synth plant script
- Fixed France duo-surrender options and Vichy
- Fixed messaging when invading
- Fixed alliance title in convoy attacks
- Fixed intercepting CV vs night missions
- Air superiority units are at 1/3rd strength when flying as bombers
- Fixed Germany deploying in Poland in 1939 scenarios
- Fixed non-cooperating territories bug with invasions/movement
- Added no invasion message for garrison status or partisan
- Fixed invasion message
- Fixed double cost manpower