Problems in scenario design so far
Posted: Thu Jan 09, 2020 4:43 pm
I've been playing through the Desert Storm campaign and while I would like to say that it's been rather fun, I wouldn't be posting about this if I didn't find some slight problems in scenario design. "Reviving a Giant" has been a bit of a disappointment since the "Unknown" side is supposed to start sending transport aircraft to Iraq and when they get to their destination, the Coalition declares Iran hostile and you get your mission orders. Problem being that there is no way for the "Chemical Transport" mission to activate thus stopping all of the set-pieces in the scenario dead in their tracks. I would like to see this fixed.
And... oh yeah... "Israel Stands Up" has a slight problem in that the message telling you that you're ready to be transferred to the next scenario never triggers since it counts points for the Coalition instead of for Israel like it's supposed to. Another problem that needs to be fixed.
And... oh yeah... "Israel Stands Up" has a slight problem in that the message telling you that you're ready to be transferred to the next scenario never triggers since it counts points for the Coalition instead of for Israel like it's supposed to. Another problem that needs to be fixed.