Naval Game in SC a Big Disappointment
Posted: Fri Jan 10, 2020 5:30 pm
Naval warfare in SC is handled the same as land movement and combat, the only difference being subs can dive. For this reason and the change in scale for Europe in SC WAW I did not buy it even with the Xmas sale.
Historically, CVs provided the balance of power in the Pacific. Historically as far as I know, the only time a CV of any size was sunk or even engaged by surface ships was late in the war when one or two American escort carriers were sunk or damaged by Japanese surface ships. It might have been in the battle of Leyte Gulf. In SC, CVs are continually sunk by enemy surface ships.
Because there is no stacking in SC you can't even screen CVs from enemy surface ships unless you have 6 ships occupying each surrounding hex. Because of the limited attack range of the aircraft on CVs, 2 hexes the enemy always knows where an attacking CV is.
I have some proposed changes to at least bring a little realism to the game.
1. The aircraft on CVs should have the same range as tactical bombers and fighters. As in my 2nd suggestion, the enemy ship being attacked would not know where your CV is.
2. When you right click on a CV there should be the option to search 2 hexes in the Atlantic and 1 hex in the Pacific at the same range as tactical bombers and fighters. If they spot an enemy ship they can attack it immediately if it wants. This way the enemy ship because of the increased range does not know where the CV is.
3. Currently in the game, when a ship bumps in to an enemy ship that they did not know was there, it gets decimated why the enemy ship hardly suffers any damage. This should only occur when the moving ship is using naval cruise.
I know the SC series is what I call a beer and pretzels wargame but how the navies are handled is the biggest disappointment for me. I have a circle of friends who still play board wargames and now computer wargames. One of them played 2 games of SC WIE by PBEM and won't play it again. His comment was that it is not a wargame.
Historically, CVs provided the balance of power in the Pacific. Historically as far as I know, the only time a CV of any size was sunk or even engaged by surface ships was late in the war when one or two American escort carriers were sunk or damaged by Japanese surface ships. It might have been in the battle of Leyte Gulf. In SC, CVs are continually sunk by enemy surface ships.
Because there is no stacking in SC you can't even screen CVs from enemy surface ships unless you have 6 ships occupying each surrounding hex. Because of the limited attack range of the aircraft on CVs, 2 hexes the enemy always knows where an attacking CV is.
I have some proposed changes to at least bring a little realism to the game.
1. The aircraft on CVs should have the same range as tactical bombers and fighters. As in my 2nd suggestion, the enemy ship being attacked would not know where your CV is.
2. When you right click on a CV there should be the option to search 2 hexes in the Atlantic and 1 hex in the Pacific at the same range as tactical bombers and fighters. If they spot an enemy ship they can attack it immediately if it wants. This way the enemy ship because of the increased range does not know where the CV is.
3. Currently in the game, when a ship bumps in to an enemy ship that they did not know was there, it gets decimated why the enemy ship hardly suffers any damage. This should only occur when the moving ship is using naval cruise.
I know the SC series is what I call a beer and pretzels wargame but how the navies are handled is the biggest disappointment for me. I have a circle of friends who still play board wargames and now computer wargames. One of them played 2 games of SC WIE by PBEM and won't play it again. His comment was that it is not a wargame.