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Effectivness for Air Units

Posted: Sat Jan 11, 2020 1:53 pm
by battlevonwar
Does this matter? I rarely see anyone discuss it but I assume it would...they also don't use HQ bonuses at least it doesn't appear so

RE: Effectivness for Air Units

Posted: Sat Jan 11, 2020 2:16 pm
by AlvaroSousa
Effectiveness directly impacts how well the planes operate. Consider it how many air units are damaged, can't fly, need spare parts as the lacking percentage.

RE: Effectivness for Air Units

Posted: Sun Jan 12, 2020 8:53 pm
by gw15
This post reminded me that I wanted to mention a tactic I use with air units.
At the beginning of the turn I put all planes except fighters on Mission Only mode. Then as I make attacks I decide if I want to use a plane in the attack, pick the plane I want to use and switch it to Full Support. I continue to switch non-fighters back and forth depending if I want to use it in the attack. At the end of the turn I turn all planes (except badly damaged ones) back to Full Support for the opponent's turn. Perhaps others use this strategy.
It would be nice to have a global "reset" command to switch all planes back to Mission Only at the beginning of the turn.

Do others use planes like this?