Effectiveness recovery
Posted: Thu Jan 16, 2020 8:34 pm
Not sure I understand effectiveness recovery.
From page 67 in manual
Effectiveness Recovery – Map supply levels increase the
effectiveness recovery of a unit. Headquarters also increase the
effectiveness recovery of a unit. The base recovery is 6%. Each
map supply level adds 2% recovery. A unit within the range of a
headquarters adds another 4% to its recovery. Using a supply truck,
beachhead, or air transport supply option on a unit gains a base
recovery of 6% and +1 unit supply. A maximum of 34% effectiveness
may be recovered per turn. A unit can benefit from only one HQ
per turn.
But as test have German unit with 96% effectiveness in Dusseldorff supply = 9 and next to an HQ. Weather is clear. Do nothing at all for turn and effectiveness only increased to 98%.
Shouldn't increase have been to 100$ (6% for base + 18% for supply + 4% for HQ = 28%.
Had to sit for a turn in invasion of France due to heavy rain and realized that my units saw almost no effectiveness increase.
Thanks.
From page 67 in manual
Effectiveness Recovery – Map supply levels increase the
effectiveness recovery of a unit. Headquarters also increase the
effectiveness recovery of a unit. The base recovery is 6%. Each
map supply level adds 2% recovery. A unit within the range of a
headquarters adds another 4% to its recovery. Using a supply truck,
beachhead, or air transport supply option on a unit gains a base
recovery of 6% and +1 unit supply. A maximum of 34% effectiveness
may be recovered per turn. A unit can benefit from only one HQ
per turn.
But as test have German unit with 96% effectiveness in Dusseldorff supply = 9 and next to an HQ. Weather is clear. Do nothing at all for turn and effectiveness only increased to 98%.
Shouldn't increase have been to 100$ (6% for base + 18% for supply + 4% for HQ = 28%.
Had to sit for a turn in invasion of France due to heavy rain and realized that my units saw almost no effectiveness increase.
Thanks.