"insert funny title here" DBB-C Jorge(A) vs Runnersan(J)
Posted: Sun Jan 26, 2020 12:44 pm
I just started a new Allies PBEAM against Japanese player Runnersan
I don't know yet how often I would be posting, but I want to have a record on important turns or decisions
1st, game details:
DaBigBabes-C
One day turns
Scen 28 with latest beta patch; with Mukden garrison needs reduced, from 2000 to 200 (2000 was a typo)
Extended map and stacking limits
PDU ON and Realistic RnD ON
Faulty USN torpedoes, allied damage control advantage, FOW, December surprise
Advanced Weather OFF
Fixed Reinforcements
Combat Reports ON
HRs:
1st turn: Japan – cannot attack the west coast, otherwise he is free to do as he wishes
1st turn: Allies - air and LCUs remain "as is" without any change done by Allied player. Cannot create new TFs or change TF composition; Only Air and Transport TFs can change destinations
no carrier-vs-carrier battles allowed for the first 3 turns. Allies can't use this as an advantage to strike somewhere deep in Japanese controlled territory
PP paid for transfer continental units across borders with one exception: Thai units can go to Burma, Indochina or Malaysia
No 4E bombers below 10k
Para units can attack just one target at the time – if the para unit split, it must be united in one base first before another attack.
Troops can be unloaded only in dots/bases (same for para)
squadron resizing limit: 45 planes
aerial mining: 50 planes/target only at night for the entire war
only submarine designed FPs on Japanese subs
no intentional creation of fragments. fragments should not be used operationally and shall be reunited with parent as expeditiously as possible. NOTE: dividing a unit in 3 (A/ B/ C) is OK. Evacuations are also OK
max sweep fighter altitude limit starts at 20K for 1941& 1942, then increases by 5K every year
no sub invasions
I don't know yet how often I would be posting, but I want to have a record on important turns or decisions
1st, game details:
DaBigBabes-C
One day turns
Scen 28 with latest beta patch; with Mukden garrison needs reduced, from 2000 to 200 (2000 was a typo)
Extended map and stacking limits
PDU ON and Realistic RnD ON
Faulty USN torpedoes, allied damage control advantage, FOW, December surprise
Advanced Weather OFF
Fixed Reinforcements
Combat Reports ON
HRs:
1st turn: Japan – cannot attack the west coast, otherwise he is free to do as he wishes
1st turn: Allies - air and LCUs remain "as is" without any change done by Allied player. Cannot create new TFs or change TF composition; Only Air and Transport TFs can change destinations
no carrier-vs-carrier battles allowed for the first 3 turns. Allies can't use this as an advantage to strike somewhere deep in Japanese controlled territory
PP paid for transfer continental units across borders with one exception: Thai units can go to Burma, Indochina or Malaysia
No 4E bombers below 10k
Para units can attack just one target at the time – if the para unit split, it must be united in one base first before another attack.
Troops can be unloaded only in dots/bases (same for para)
squadron resizing limit: 45 planes
aerial mining: 50 planes/target only at night for the entire war
only submarine designed FPs on Japanese subs
no intentional creation of fragments. fragments should not be used operationally and shall be reunited with parent as expeditiously as possible. NOTE: dividing a unit in 3 (A/ B/ C) is OK. Evacuations are also OK
max sweep fighter altitude limit starts at 20K for 1941& 1942, then increases by 5K every year
no sub invasions





