Battle of the Atlantic Problems
Posted: Mon Feb 03, 2020 10:42 pm
There seems to be a problem with the build times between U-Boats, Escorts and Merchant Shipping. Both from a game stand point and historic stand point.
A quick analysis from wiki (god help me for ever saying that... thankfully I only typed it)
Type VIIC U-boats took about 11 months from being laid down to commission.
Destroyer Escorts USS- Berkley class took about 7 months from being laid down to commission.
Liberty ships were being completed in an average 40ish days by war ends. Figure mid war a bit longer and some time for training of a new crew mirroring commissioning lets call it around 5-6 months.
So if Subs take 100 days in Warplan, it would be reasonable to expect Escorts to table 70ish days and Merchant Marines to take 50ish days.
As a game there is a bit problem. The UK has a rock scissors, paper game to play to counter the Axis strategy before it being revealed. In the German going to go for Sea-lion(Rock), Battle of Atlantic (Scissors), or laser focus east (Paper). With the long lead times for escort and Merchant ships, if you build infantry to counter Sea-lion and the axis builds his sub fleet up. Your convoys will be decimated. You fail to build adequate infantry, Germany can overrun England or Egypt.
If you invest heavy in escorts they provide no benefit if the German do not pursue a sub war and they become a sunk cost... I think from a game prospective, the UK needs some flexibility to be able to react. The long lead time (180 days for Merchants which you can only build one a turn) is pretty punishing.
A quick analysis from wiki (god help me for ever saying that... thankfully I only typed it)
Type VIIC U-boats took about 11 months from being laid down to commission.
Destroyer Escorts USS- Berkley class took about 7 months from being laid down to commission.
Liberty ships were being completed in an average 40ish days by war ends. Figure mid war a bit longer and some time for training of a new crew mirroring commissioning lets call it around 5-6 months.
So if Subs take 100 days in Warplan, it would be reasonable to expect Escorts to table 70ish days and Merchant Marines to take 50ish days.
As a game there is a bit problem. The UK has a rock scissors, paper game to play to counter the Axis strategy before it being revealed. In the German going to go for Sea-lion(Rock), Battle of Atlantic (Scissors), or laser focus east (Paper). With the long lead times for escort and Merchant ships, if you build infantry to counter Sea-lion and the axis builds his sub fleet up. Your convoys will be decimated. You fail to build adequate infantry, Germany can overrun England or Egypt.
If you invest heavy in escorts they provide no benefit if the German do not pursue a sub war and they become a sunk cost... I think from a game prospective, the UK needs some flexibility to be able to react. The long lead time (180 days for Merchants which you can only build one a turn) is pretty punishing.