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Naval invasion PP

Posted: Thu Feb 06, 2020 9:48 am
by loki100
Messing about with a save game and found something odd.

If you have one unit in a hex with > 50PP and another < 50 then both will be committed to an invasion (at least as far as I can tell). I've asked my current opponent to test what they see.

If they both land then it is going to be incredibly easy to build up invasion PP and still do 2 divisional landings.

Heres a save:

https://we.tl/t-fTfvJV6RDq

RE: Naval invasion PP

Posted: Thu Feb 06, 2020 12:49 pm
by DrHiramTemple
Hello!

I might have missed something in an update, but, according to my copy of the manual, only the naval task forces need 50 prep-- the combat units only need a minimum of 30. So it looks like this is working as intended? ( I'm at work so i can't look at the save, I assume you're talking about 2 combat divisions of various prep?)

p.s. I've been really enjoying your AAR! I only just got the game during the holiday sale, so it's been great to have a fresh one to follow along with while i figure things out. Always looking forward to the next update!

RE: Naval invasion PP

Posted: Fri Feb 07, 2020 3:56 am
by loki100
you're right, the key is 50 PP for the TF, from a discussion it might be that even <30 can be included (I'll test this) but will perform badly and take heavy losses.

Tis, 'an undocumented' feature.

glad you are finding the AAR useful.