Submarine Warfare in 1939/1940
Posted: Wed Feb 12, 2020 2:17 am
Hi Alvaro,
I'm playing a game right now as the Axis where my subs have been slaughtered by early/mid 1940. Of the 4 groups, only one remains at 2/5. Submarines at this stage should, more or less, be able to cruise the waves with impunity. I had one instance a couple of turns ago where a French naval group sunk my subs. The French, at this stage, have 1939 vessels which I belive have 0 anti-sub. Can you help me understand why my subs are entirely ineffective? I have lost more submarine HP than I have sunk merchant marines or escorts.
Related: why don't my subs repair? I currently have my repair/upgrade set to 106. Each turn for the last 2 it has only spent 22, repairing only my single close air support division (and not to full). What don't I understand about how to spend upgrade and repair points?
Thanks!
Von
I'm playing a game right now as the Axis where my subs have been slaughtered by early/mid 1940. Of the 4 groups, only one remains at 2/5. Submarines at this stage should, more or less, be able to cruise the waves with impunity. I had one instance a couple of turns ago where a French naval group sunk my subs. The French, at this stage, have 1939 vessels which I belive have 0 anti-sub. Can you help me understand why my subs are entirely ineffective? I have lost more submarine HP than I have sunk merchant marines or escorts.
Related: why don't my subs repair? I currently have my repair/upgrade set to 106. Each turn for the last 2 it has only spent 22, repairing only my single close air support division (and not to full). What don't I understand about how to spend upgrade and repair points?
Thanks!
Von