Page 1 of 1

bad jump hex why

Posted: Sun Feb 16, 2020 11:36 pm
by BrianG
unit in questions. over 50 prep. plenty of transport

Image

RE: bad jump hex why

Posted: Sun Feb 16, 2020 11:37 pm
by BrianG
I hit the drop button and this message comes up.

Seems like a good hex as not mountain nor rough.

target is the blueish hex

Image

RE: bad jump hex why

Posted: Mon Feb 17, 2020 5:04 am
by loki100
its out of range - not close enough to your front line and not adjacent to one of your landing zones

FWIW, I would never directly invade a city hex unless absolutely sure (ie T1 at Siracusa) what is there, the ground units defend at full cv so you might be beaten off

RE: bad jump hex why

Posted: Thu Feb 20, 2020 7:32 pm
by BrianG
Would it be helpful for the game mechanics to say 'not ready to drop' until the condition is met?

Or somehow add reason or color code to show why. Such as not in range or in another better case for insufficient transport.

I now know its 8 hex range.

btw the Germans rushed in heavy CV to counter my Italian invasion. Actually funny.







Image

RE: bad jump hex why

Posted: Mon Apr 13, 2020 8:20 am
by Laits
Ouch. They will have a difficult moment...
Did they survive?