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Version 1.1.0 Beta Modding Build is available!
Posted: Tue Feb 18, 2020 3:19 pm
by PipFromSlitherine
Just a note that a new beta is available, containing the first release of modding tools. Currently this beta is only available through Steam. More details here:
https://steamcommunity.com/app/811880/d ... 301593096/
Looking forward to your feedback and creations!
Cheers
Pip
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Tue Feb 18, 2020 4:25 pm
by Blond_Knight
Looking forward to it being available without Steam.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Tue Feb 18, 2020 4:35 pm
by nikolascc
agreed.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Tue Feb 18, 2020 5:21 pm
by PipFromSlitherine
We will of course release all the versions once the update is official, but we are not planning on multiple beta versions currently - the overhead to build and test multiple betas is too high. You can use your Matrix serial to access Steam for beta testing if desired.
Cheers
Pip
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Thu Feb 20, 2020 5:00 am
by Nomada_Firefox
Thanks. I am checking it. But I would like a FBX model from each type as a example. Everybody will need it.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Thu Feb 20, 2020 12:38 pm
by PipFromSlitherine
We are planning to release the tools and some FBX examples once the core modding has had some more testing, so we can try and keep people more focused

But I will see what we can do as part of the beta.
Cheers
Pip
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Thu Feb 20, 2020 5:20 pm
by brett2525
This game is really going to take off once the mod community gets a green light. The sooner the better. I see loads of potential here
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Thu Feb 20, 2020 5:44 pm
by benpark
Is there a way to increase the resolution of the map maker? The window is very small on 2560x1440 monitor.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Thu Feb 20, 2020 6:46 pm
by ineffable
ORIGINAL: benpark
Is there a way to increase the resolution of the map maker? The window is very small on 2560x1440 monitor.
Press ESC to bring up Options, select 2560x1440 res, close Options, exit and restart Map Editor.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Thu Feb 20, 2020 7:09 pm
by Nomada_Firefox
ORIGINAL: benpark
Is there a way to increase the resolution of the map maker? The window is very small on 2560x1440 monitor.
In Documents\My Games\CloseCombatTheBloodyFirst , you will see a file named EditorOptions.txt where you can change the resolution.
And now looking, ESC key and you will see the options.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Thu Feb 20, 2020 7:40 pm
by benpark
Thanks, gents.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Fri Feb 21, 2020 4:38 pm
by zakblood
maybe just me, but atm i can't see a water tile either?
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Fri Feb 21, 2020 5:02 pm
by zakblood
ah found it, on a slider, not on a paint square etc, ah well i wanted to draw a river and then make a bridge go over it etc, but will see how i get on all the same, as i do like to make maps[8D]
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Fri Feb 21, 2020 5:33 pm
by ineffable
CTRL+RMB drags the map. Only works as expected in K view.
Some guidance on the height scale slider and Tab + wheel 'Set height scale' indicator would be helpful.
All of the above derived from zakblood's idea of drawing rivers, ie. create a meandering depression then fill it with water.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Fri Feb 21, 2020 6:52 pm
by benpark
I'm seeing grey textures instead of fields- any fix for reorienting the textures in question?
I do like the ability to paint on the map. It's a very quick editor to use, with a few of the above oddities.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Fri Feb 21, 2020 8:02 pm
by PipFromSlitherine
Some texture types under some campaigns may be placeholders if their terrain isn't strictly used for the given campaign. That is likely what you are seeing. I will see if we can do a simple fix.
Water is based on the terrain height - the water slider places the water at a given height - everything lower than that will be under water. You may need to reset the slider to get the water to rebuild as it is a somewhat slow task and can't really be done dynamically.
The two height scales are for the scale used when you import a heightmap (the actual height of a given colour value in the image), and the amount that the height smoothing affects the height as you apply it.
Cheers
Pip
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Tue Feb 25, 2020 4:06 pm
by SteveMcClaire
Also 'Scorched Earth' and 'Minefield' ground terrain types aren't used in TBF. I will clean these up.
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Fri Feb 28, 2020 2:13 am
by Bradley62
nvmd
RE: Version 1.1.0 Beta Modding Build is available!
Posted: Fri Mar 06, 2020 10:48 pm
by ineffable
v.1.1.1 - using Mods folder works as expected
Persistant big, dead camel on stock & custom scenarios Bou Chebka mini-map.

RE: Version 1.1.0 Beta Modding Build is available!
Posted: Mon Mar 09, 2020 11:55 am
by PipFromSlitherine
Is the camel issue repeatable? I don't see it here. Is this just from a standard play of the map, or some other flow in to it?
Cheers
Pip