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Bozo is back from retirement and has lots of questions

Posted: Tue Feb 18, 2020 10:09 pm
by Bozo_the_Clown
Picked up this game again after 3 years. Still so good!

I am wondering what's going on with version 1.12.03. I did the usual encirclements and in the north some units are still in supply even so I took all the Baltic ports (sorry no screenshot).

Out of supply enemy units no longer show up in red? Is that intentional?

German cavalry unit has movement points like a Panzer division (46 MP). That can't be right.



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RE: Bugs?

Posted: Tue Feb 18, 2020 10:35 pm
by xhoel
There is a small bug in 1.12.03 which doesn't show isolated unit in red. It will be fixed in the next patch. For now, just mouse over the enemy units. If it says SP -1, they are isolated.

The Cavalry Division MPs have been changed before this version.

RE: Bugs?

Posted: Tue Feb 18, 2020 11:22 pm
by eskuche
Wow prescient, I was coming here to post the exact same thing thinking I was crazy.

RE: Bugs?

Posted: Tue Feb 18, 2020 11:33 pm
by Bozo_the_Clown
Thanks for the quick response. One more question about fueling HQs with Ju-52. There now seems to always be a penalty no matter whether an airbase is adjacent or not.

RE: Bugs?

Posted: Tue Feb 18, 2020 11:57 pm
by eskuche
16.3.5.1 Only 25-75% of supplies and 16-50% of fuel dropped reaches the target successfully. From Jan 1942 this Airdrop Penalty loss can be
negated significantly by airdropping cargo to hexes that contains or are adjacent to a friendly airbase unit provided that airbase is
located in a hex that was under friendly control at start of turn (reduced losses occur as they are assumed to land). Movement of a unit
plays no part in the eligibility of the unit to receive airdropped cargo.

You're probably too early in the game.

RE: Bugs?

Posted: Wed Feb 19, 2020 9:51 am
by xhoel
ORIGINAL: Bozo_the_Clown

Thanks for the quick response. One more question about fueling HQs with Ju-52. There now seems to always be a penalty no matter whether an airbase is adjacent or not.

Sure thing. Are you in 1942? Is the airbase in a hex that started the turn in friendly control? Is the terrain not swamp, not heavy wooded and not urban?

Also notice that fuel requirements for the Panzers have almost doubled, from 300+ to 600+, which will make refuel by air less effective.

RE: Bugs?

Posted: Wed Feb 19, 2020 11:37 pm
by Model1950
ORIGINAL: Bozo_the_Clown

Thanks for the quick response. One more question about fueling HQs with Ju-52. There now seems to always be a penalty no matter whether an airbase is adjacent or not.

Allot of big changes.

Trucks are meaningless at least when it comes to Germany - check out SS turn 7 181K trucks and only (86K) required.
Its more about distance to Germany + distance to RH = MP's. Trucks are really not an issue anymore for Germany or Russia.

Also Ju-52 fuel drops were nerfed by 50% because of the changes to trucks.

I play both sides and think the truck changes will make steam rolling into Germany summer of 44 more like blitzing in 42, but that's just what
I think and have yet to find a german to make it past summer 42 under 1.11.03. Mybe I can find 1 under 1.12.03?






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RE: Bugs?

Posted: Wed Feb 19, 2020 11:46 pm
by Model1950
ORIGINAL: xhoel

ORIGINAL: Bozo_the_Clown

Thanks for the quick response. One more question about fueling HQs with Ju-52. There now seems to always be a penalty no matter whether an airbase is adjacent or not.

Sure thing. Are you in 1942? Is the airbase in a hex that started the turn in friendly control? Is the terrain not swamp, not heavy wooded and not urban?

Also notice that fuel requirements for the Panzers have almost doubled, from 300+ to 600+, which will make refuel by air less effective.

If you make a few changes you can still get 4 German MoT divisions (1 PC) over 35 MP's not 40 MP's. As long as you think ahead the change is not that big a deal.

RE: Bugs?

Posted: Thu Feb 20, 2020 12:49 am
by Bozo_the_Clown
Thanks for all the answers. Lots of new things to try out.

I have this following situation in Odessa that seems strange to me. Why do I get a hold with these odds?



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RE: Bugs?

Posted: Thu Feb 20, 2020 1:11 am
by eskuche
1.12.00 rule 19:
Defending units will not retreat from battle that ended with odds 2.00 to 1 or better for the attacker if the fort in hex will be at level 4 or better. For heavy urban, mountain terrain or working port level 10+ add 2 to fort level, for light urban, rough terrain or working port level 5+ add 1 to fort level.

RE: Bugs?

Posted: Thu Feb 20, 2020 10:59 am
by Bozo_the_Clown
Thanks! This is actually a pretty cool change and adds realism.

RE: Bugs?

Posted: Fri Feb 21, 2020 10:34 pm
by Bozo_the_Clown
Hm, the garrison in Odessa held several times even at level 3. Hope that is intended.

RE: Bugs?

Posted: Fri Feb 21, 2020 10:41 pm
by Bozo_the_Clown
@eskuche, great minds think alike. [:D]

RE: Bugs?

Posted: Sat Feb 22, 2020 8:58 am
by xhoel
ORIGINAL: Bozo_the_Clown

Hm, the garrison in Odessa held several times even at level 3. Hope that is intended.

It is intended. To get those fortress cities/ports down, you need a lot of pioneers and artillery. Once you get the fort level at 2, the city will fall.

RE: Bugs?

Posted: Sat Feb 22, 2020 3:41 pm
by Bozo_the_Clown
Thanks for the answer. Will plan for it next time.

RE: Bugs?

Posted: Fri Feb 28, 2020 11:35 pm
by Bozo_the_Clown
Why is this unit in supply?



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RE: Bugs?

Posted: Fri Feb 28, 2020 11:47 pm
by eskuche
Did you just take Liepaja? Did you take Ventspils to the north last turn? Both are ports that can give supply.

RE: Bugs?

Posted: Sat Feb 29, 2020 12:15 am
by Bozo_the_Clown
I took both ports the previous turn.

RE: Bugs?

Posted: Sat Feb 29, 2020 12:19 am
by Bozo_the_Clown
And another question. Why is the northern unit in command range. I count 7 hexes. Or is that because it's a pocket?



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RE: Bugs?

Posted: Sat Feb 29, 2020 2:19 am
by 56ajax
ORIGINAL: Bozo_the_Clown

Why is this unit in supply?



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Beachhead supply SP 150.

(Obviously the effort of the glorious workers from the 19th, 56th and 109th kayak factories)