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Critical Industries

Posted: Wed Feb 19, 2020 5:16 pm
by AFIntel
Howdy y'all,

As I've read in the "readme" for the patches, Oil Refineries and Oil Storage have no effect on AVGAS. In the original rules, Chemical Factories (CHEM) were listed as "Critical Industry" because they could create fuel shortages. It does not list Synthetic Fuel Refineries as being a "dependent" industry.

QUESTION: In the patched game, does CHEM have any effect at all on AVGAS / sortie generation?

Here's the original passage in the manual regarding CHEM industries:

Chemical Factory (CHEM): Chemical factories are classified
as “critical industries.” Destroying chemical factories (along
with attacks against oil storage facilities and oil refineries)
begins to create a fuel shortage, which in turn reduces the
amount of sorties the Axis can conduct. Damage to chemical
factories also reduces the effectiveness of rubber factories.


Thanks for any insight anyone can give!

AFIntel

RE: Critical Industries

Posted: Thu Feb 20, 2020 9:56 am
by simovitch
Nothing has changed as far as dependancies are concerned. Avgas production from synthfuel plants is still dependant on Chem and the ability to store avgas at storage facilities. Overall economic "shortages" accounts for availability of both avgas and oil stocks.

Only in the BoB's does avgas come from oil refineries.

RE: Critical Industries

Posted: Fri Feb 21, 2020 1:19 am
by AFIntel
OK, so as I understand it then:

Avgas production is dependent on CHEM, FUEL, and OILS industries; OILR have no impact on Avgas, but on economic supply only (per the "readme" notes from the patches).

Is that correct?

Thank you!
AFIntel

RE: Critical Industries

Posted: Sat Feb 22, 2020 11:19 am
by simovitch
ORIGINAL: AFIntel

OK, so as I understand it then:

Avgas production is dependent on CHEM, FUEL, and OILS industries; OILR have no impact on Avgas, but on economic supply only (per the "readme" notes from the patches).

Is that correct?

Thank you!
AFIntel
Yes, that about sums it up. Airbases store some fuel as well, so they might be included similar to OILS.

RE: Critical Industries

Posted: Sat Feb 22, 2020 12:39 pm
by AFIntel
Thank you!

You are THE man!

AFIntel

RE: Critical Industries

Posted: Sat Feb 29, 2020 5:52 pm
by Cav Trooper
Bomb an Airbase, or FS it and the Avgas there is destroyed from what I have seen, so if you want them to have an increased demand on AV gas, keep sweeping the Airbases.

RE: Critical Industries

Posted: Sun Mar 01, 2020 3:37 am
by mark dolby
I can back that up although I've only seen it destroyed in appreciable quantity by bombing.
Continued attacks will cost far more in aircraft than the possible gains in fuel stocks destroyed. Avgas is distributed only to airbases with aircraft present and thems the ones with plenty of AA guns.

RE: Critical Industries

Posted: Sun Mar 01, 2020 4:00 pm
by Cav Trooper
About the AA issue, yeah it is a pain. But if you can get above the AA height, like with Mediums, it does work well. Plus, you sometimes get some damage planes and kills on the ground. Especially if you can hit Night fighter bases.

RE: Critical Industries

Posted: Sun Mar 01, 2020 7:03 pm
by mark dolby
The AI tends not to put anything bigger than 37mm at its airfields.
I always try to add 6-8 heavies with my reinforced light batteries. FS and FB attack on my airfields are my main concerns.
Air to air losses are 'honourable'. Ground losses really hack me off!

RE: Critical Industries

Posted: Mon Mar 02, 2020 3:11 am
by AFIntel
Nice, thanks for the tactical info.

In all the years I've played, it's always been as Allies. So, I don't have a great grasp on what happens "inside the Axis machine" yet.

AFIntel